public override void OnInspectorGUI() { ClojureDelegate t = (ClojureDelegate)target; Var fnVar = RT.var(t.nameSpace, t.prefix + "on-inspector-gui"); if (fnVar.isBound) { bool repaint = (bool)fnVar.invoke((System.Object)t.gameObject); } }
public void OnEnable() { ClojureDelegate t = (ClojureDelegate)target; RT.load(t.nameSpace); }