void Start() { Debug.Log(Decrypt("MbeH8lPmhaI=")); countries = FindObjectOfType <DB_Country>(); gui_control = FindObjectOfType <GUI_Controller>(); }
// Use this for initialization void Start() { guiController = guiObj.GetComponent <GUI_Controller> (); guiController.syncWithRoundManager = true; guiController.hideCanvas(); //GUICONTROLLER addCenterText, setCenterTextInterval, addPowerup, hideCanvas, showCanvas leaderboardManager = leaderboardManagerObj.GetComponent <Leaderboard_Manager> (); playerController = playerObj.GetComponent <Player_Controller_VR> (); this.playerController.setPlayerSpeed(0.0f); this.roundData = this.GetComponent <Round_Data> ().roundData; animalSpawnLocations = GameObject.FindGameObjectsWithTag("Animal Spawn"); powerupSpawnLocations = GameObject.FindGameObjectsWithTag("Powerup Spawn"); alienSpawnLocations = GameObject.FindGameObjectsWithTag("Alien Spawn"); timeStarted = Time.time; timeEnding = timeStarted + timeRoundDuration; StartCoroutine("PowerupSpawnerCoroutine"); //this.startRound (1); }
public void Start() { DontDestroyOnLoad(gameObject); arr_product = new string[100]; id = new string[100]; name = new string[100]; desc1 = new string[100]; desc2 = new string[100]; stock = new int[100]; likes = new int[100]; id_group = new int[100]; price = new float[100]; photo = new Texture2D[100]; url_photo = new string[100]; create_date = new string[100]; brand = new string[100]; model = new string[100]; processor = new string[100]; ram = new string[100]; capacity = new string[100]; screen_size = new string[100]; resolution = new string[100]; warranty_type = new string[100]; os = new string[100]; Get_Product(); gui_control = FindObjectOfType <GUI_Controller>(); }
public void Start() { index = 0; sWidth = Screen.width; sHeight = Screen.height; OnUpdate = true; CountClick = 0; scene = SceneManager.GetActiveScene(); gui_control = FindObjectOfType <GUI_Controller>(); }
// Use this for initialization void Start() { firebaseController = this.GetComponent <Firebase_Leaderboard_Controller> (); guicontroller = guiObj.GetComponent <GUI_Controller> (); hideLeaderboard(); }