/// <summary>
 /// Preallocates the control its DirectX resources.
 /// </summary>
 public override void PreAllocResources()
 {
     base.PreAllocResources();
     _imageFocused.PreAllocResources();
     _imageNonFocused.PreAllocResources();
     _spinControl.PreAllocResources();
 }
Example #2
0
 public override void PreAllocResources()
 {
     if (null == _font)
     {
         return;
     }
     base.PreAllocResources();
     _upDownControl.PreAllocResources();
 }