/// <summary> /// Preallocates the control its DirectX resources. /// </summary> public override void PreAllocResources() { base.PreAllocResources(); _imageFocused.PreAllocResources(); _imageNonFocused.PreAllocResources(); _spinControl.PreAllocResources(); }
public override void PreAllocResources() { if (null == _font) { return; } base.PreAllocResources(); _upDownControl.PreAllocResources(); }