Example #1
0
 public override void Update(GUIControlContext Context, double Time)
 {
     foreach (_Child c in this._Children)
     {
         c.Control.Update(Context.CreateChildContext(c.Control, c.Offset), Time);
     }
 }
Example #2
0
 public override void Update(GUIControlContext Context, double Time)
 {
     base.Update(Context, Time);
     if (this._UpdateAction != null)
     {
         this._UpdateAction(Context);
         this._UpdateAction = null;
     }
 }
Example #3
0
 public override void Update(GUIControlContext Context, double Time)
 {
     MouseState ms = Context.MouseState;
     if (ms != null)
     {
         // Zoom and stuff
         double scroll = ms.Scroll;
         if (scroll != 0.0)
         {
             double zoom = Math.Pow(2.0, -scroll / 40.0);
             Rectangle win = this._Window;
             Point mousepos = new Rectangle(this.Size).ToRelative(ms.Position);
             mousepos.Y = 1.0 - mousepos.Y;
             Point nwinsize = win.Size * zoom;
             Point nwinpos = win.Location + mousepos.Scale(win.Size) - mousepos.Scale(nwinsize);
             this._Window = new Rectangle(nwinpos, nwinsize).Intersection(this.Domain);
         }
     }
 }
Example #4
0
 public override void Update(GUIControlContext Context, double Time)
 {
     this._Client.Update(Context.CreateChildContext(this._Client, -this._Offset), Time);
 }
Example #5
0
        public override void Update(GUIControlContext Context, double Time)
        {
            this._TopLeftButton.Update(Context.CreateChildContext(this._TopLeftButton, new Point(0.0, 0.0)), Time);
            this._BottomRightButton.Update(Context.CreateChildContext(this._BottomRightButton, this._BottomRightButtonOffset), Time);

            // Handle mouse
            MouseState ms = Context.MouseState;
            if (this._Enabled && ms != null)
            {
                bool oldmousedown = this._MouseDown;
                this._MouseDown = ms.IsButtonDown(MouseButton.Left);

                double areastart;
                double areaend;
                double areasize;
                double sliderstart;
                double slidersize;
                this._GetScrollMeasurements(out areastart, out areaend, out areasize, out sliderstart, out slidersize);
                double mouse = ms.Position.SwapIf(this._Direction == Axis.Vertical).X;

                // Dragging
                if (this._DragOffset != null)
                {
                    this.Value = (mouse - this._DragOffset.Value - areastart) / (areasize - slidersize);
                    if (!this._MouseDown)
                    {
                        this._DragOffset = null;
                        Context.ReleaseMouse();
                    }
                }

                // Check for press
                if (!oldmousedown && this._MouseDown)
                {
                    // See if its in one of the empty regions to either end of the scrollbar.
                    if (mouse > areastart && mouse < sliderstart)
                    {
                        this.Value = this._Value - this._MajorIncrement;
                    }
                    if (mouse < areaend && mouse > sliderstart + slidersize)
                    {
                        this.Value = this._Value + this._MajorIncrement;
                    }

                    // Perhaps the user intends to drag?
                    if (mouse > sliderstart && mouse < sliderstart + slidersize)
                    {
                        Context.CaptureMouse();
                        this._DragOffset = mouse - sliderstart;
                    }
                }
            }
        }
Example #6
0
 public override void Update(GUIControlContext Context, double Time)
 {
     this._View.Update(Context.CreateChildContext(this._View, new Point(0.0, 0.0)), Time);
     if (this._VScroll != null)
     {
         this._VScroll.Update(Context.CreateChildContext(this._VScroll, new Point(this.Size.X - this._VScroll.Size.X, 0.0)), Time);
     }
     if (this._HScroll != null)
     {
         this._HScroll.Update(Context.CreateChildContext(this._HScroll, new Point(0.0, this.Size.Y - this._HScroll.Size.Y)), Time);
     }
 }
Example #7
0
        public override void Update(GUIControlContext Context, double Time)
        {
            base.Update(Context, Time);
            MouseState ms = Context.MouseState;

            // Shown on right click.
            if (this._ShowOnRightClick && ms != null && ms.HasReleasedButton(MouseButton.Right))
            {
                this._CallAtMouse = true;
            }

            // Set up call on mouse
            if (this._CallAtMouse)
            {
                if (ms != null)
                {
                    this._Callpoint = ms.Position;
                }
                this._CallAtMouse = false;
            }

            // Call up popup, if needed
            if (this._Callpoint != null && this._Items != null)
            {
                Point cp = this._Callpoint.Value;

                LayerContainer container;
                Point layeroffset;
                if (Context.FindAncestor<LayerContainer>(out container, out layeroffset))
                {
                    Popup.Call(container, cp - layeroffset, this._Items, this._Style);
                }

                this._Callpoint = null;
            }
        }
Example #8
0
        public override void Update(GUIControlContext Context, double Time)
        {
            // Mouse navigation.
            Rectangle inner = new Rectangle(this.Size).Margin(this._Style.Margin);
            MouseState ms = Context.MouseState;
            this._MouseDown = false;
            if (ms != null)
            {
                Point mousepos = ms.Position;
                foreach (_Item i in this._Items)
                {
                    Rectangle irect = this._ItemRect(inner, i);
                    if (irect.In(mousepos))
                    {
                        if (ms.IsButtonDown(MouseButton.Left))
                        {
                            this._MouseDown = true;
                        }
                        if ((mousepos - this._LastMouse).SquareLength > 1.0 || this._MouseDown)
                        {
                            if (this._Select(i))
                            {
                                this._UpdateSubmenu(irect);
                            }
                        }
                        if (ms.HasReleasedButton(MouseButton.Left))
                        {
                            this._Click();
                        }
                    }
                }
                this._LastMouse = mousepos;
            }

            // Keyboard navigation
            KeyboardState ks = Context.KeyboardState;
            if (ks != null && !this._MouseDown)
            {
                foreach (KeyEvent ke in ks.Events)
                {
                    _Item nitem = this._Active;
                    if (ke.Type == ButtonEventType.Down)
                    {
                        if (ke.Key == Key.Down)
                        {
                            // Navigate down
                            if (this._Active == null)
                            {
                                nitem = this._Items[0];
                            }
                            else
                            {
                                nitem = this._ItemAtOffsetIndex(this._Active, 1);
                            }
                        }
                        if (ke.Key == Key.Up)
                        {
                            // Navigate up
                            if (this._Active == null)
                            {
                                nitem = this._Items[this._Items.Count - 1];
                            }
                            else
                            {
                                nitem = this._ItemAtOffsetIndex(this._Active, -1);
                            }
                        }
                        if (ke.Key == Key.Left)
                        {
                            if (this._Parent != null)
                            {
                                this._Parent._Submenu = null;
                            }
                            this.Dismiss();
                            return;
                        }
                        if (ke.Key == Key.Right)
                        {
                            if (this._Active != null)
                            {
                                this._UpdateSubmenu(_ItemRect(inner, this._Active));
                                return;
                            }
                        }
                        if (ke.Key == Key.Enter)
                        {
                            this._Click();
                            return;
                        }
                    }
                    if (nitem != this._Active)
                    {
                        this._Select(nitem);
                    }
                }

                // Super quick number navigation
                foreach (char c in ks.Presses)
                {
                    int n = (int)c - 49;
                    if (n >= 0 && n < 9)
                    {
                        if (n < this._Items.Count)
                        {
                            _Item item = this._Items[n];
                            if (this._Select(item))
                            {
                                this._UpdateSubmenu(this._ItemRect(inner, item));
                                this._Click();
                            }
                        }
                    }
                }
            }
            if (this._Submenu == null && !Context.HasKeyboard)
            {
                Context.CaptureKeyboard();
            }
        }
Example #9
0
        public override void Update(GUIControlContext Context, double Time)
        {
            MouseState ms = Context.MouseState;
            if (ms != null)
            {
                // Test for click
                bool primary = false;
                bool click = false;
                if (ms.HasPushedButton(OpenTK.Input.MouseButton.Left))
                {
                    if (Context.SimpleKeyboardState.IsKeyDown(OpenTK.Input.Key.ControlLeft))
                    {
                        primary = false;
                    }
                    else
                    {
                        primary = true;
                    }
                    click = true;
                }
                if (ms.HasPushedButton(OpenTK.Input.MouseButton.Right))
                {
                    primary = false;
                    click = true;
                }

                // Click response
                if (click)
                {
                    Vector3d mouseraydir = this.UnprojectRay(ms.Position);
                    Vector3d mouseraystart = this.EyePosition;

                    // Test if a piece has been clicked
                    foreach (PieceVisual pv in this._Visuals)
                    {
                        Matrix4d itrans = pv.Transform;
                        itrans.Invert();
                        Vector3d nmouseraydir = Vector3d.TransformNormal(mouseraydir, itrans);
                        Vector3d nmouseraystart = Vector3d.Transform(mouseraystart, itrans);
                        if (RayBoxIntersect(nmouseraystart, nmouseraydir, Mesh.FloatToDouble(pv.Mesh.BoundsMin) * 0.9f, Mesh.FloatToDouble(pv.Mesh.BoundsMax) * 0.9f))
                        {
                            // Mouse clicked on piece
                            this.OnSquareClick(pv.Square, primary);
                            click = false;
                        }
                    }

                    // Test if the board has been clicked
                    if (click)
                    {
                        Vector2d boardhit = RayPlaneIntersect(
                            new Vector3d(mouseraystart.Z, mouseraystart.X, mouseraystart.Y),
                            new Vector3d(mouseraydir.Z, mouseraydir.X, mouseraydir.Y));
                        if (boardhit.X >= 0.0 && boardhit.Y >= 0.0)
                        {
                            int ranks = this._CurrentBoard.Ranks;
                            int files = this._CurrentBoard.Files;
                            int tr = (int)boardhit.Y;
                            int tf = (int)boardhit.X;
                            if (tr < ranks && tf < files)
                            {
                                this.OnSquareClick(new Square(tr, tf), primary);
                            }
                        }
                    }
                }
            }
        }
Example #10
0
 public override void Update(GUIControlContext Context, double Time)
 {
 }
Example #11
0
 /// <summary>
 /// Updates the state of the control after the specified amount of time elapses.
 /// </summary>
 public virtual void Update(GUIControlContext Context, double Time)
 {
 }
Example #12
0
 public override void Update(GUIControlContext Context, double Time)
 {
     this._Client.Update(Context.CreateChildContext(this._Client, new Point(0.0, 0.0)), Time);
 }
Example #13
0
        public override void Update(GUIControlContext Context, double Time)
        {
            MouseState ms = Context.MouseState;
            if (ms != null)
            {
                this._MouseOver = true;
                if (ms.IsButtonDown(MouseButton.Left))
                {
                    this._MouseDown = true;
                }
                else
                {
                    if (this._MouseDown)
                    {
                        // That would be a click!
                        this._Click();
                        this._MouseDown = false;
                    }
                }
            }
            else
            {
                this._MouseDown = false;
                this._MouseOver = false;
            }

            // Update client, if any
            if (this._Client != null)
            {
                this._Client.Update(Context.CreateChildContext(this._Client, new Point(this._Style.ClientMargin, this._Style.ClientMargin)), Time);
            }
        }
Example #14
0
 public override void Update(GUIControlContext Context, double Time)
 {
     MouseState ms = Context.MouseState;
     if (ms != null)
     {
         if (ms.HasReleasedButton(MouseButton.Left))
         {
             this._Click();
         }
     }
 }
Example #15
0
 public override void Update(GUIControlContext Context, double Time)
 {
     this._Child.Update(Context.CreateChildContext(this._Child, new Point(this._Margin, this._Margin)), Time);
 }
Example #16
0
        public override void Update(GUIControlContext Context, double Time)
        {
            MouseState ms = Context.MouseState;
            Point? mousepos = ms != null ? (Point?)ms.Position : null;
            LinkedList<LayerControl> oldlayercontrols = this._LayerControls;
            this._LayerControls = new LinkedList<LayerControl>(this._LayerControls);
            ModalOptions mo = this._ModalOptions;

            // Go through control in reverse order (since the last control is the top-most).
            LinkedListNode<LayerControl> cur = oldlayercontrols.Last;
            while (cur != null)
            {
                LayerControl lc = cur.Value;

                // Standard updating procedure
                lc.Update(Context.CreateChildContext(lc, lc._Position, mousepos == null), Time);
                if (mousepos != null)
                {
                    // If the mouse is over a hover control, do not let it fall through to lower controls.
                    if (new Rectangle(lc._Position, lc.Size).In(mousepos.Value))
                    {
                        mousepos = null;
                    }
                }

                // Handle modal options
                if (mo != null)
                {
                    if (mo.LowestModal == lc)
                    {
                        // Background click?
                        if (mousepos != null && (ms.IsButtonDown(MouseButton.Left) || ms.IsButtonDown(MouseButton.Right)))
                        {
                            mo._BackgroundClick();
                        }

                        // Mouse blocked?
                        if (!mo.MouseFallthrough)
                        {
                            mousepos = null;
                        }
                    }
                }

                cur = cur.Previous;
            }

            if (this._Background != null)
            {
                this._Background.Update(Context.CreateChildContext(this._Background, new Point(), mousepos == null), Time);
            }

            // Update lightbox (really low priority).
            if (this._ModalOptions != null && this._ModalOptions.Lightbox)
            {
                this._LightboxTime = Math.Min(this._Style.LightBoxFadeTime, this._LightboxTime + Time);
            }
            else
            {
                this._LightboxTime = Math.Max(0.0, this._LightboxTime - Time);
            }
        }
Example #17
0
 public override void Update(GUIControlContext Context, double Time)
 {
     this._Near.Update(Context.CreateChildContext(this._Near, new Point(0.0, 0.0)), Time);
     this._Far.Update(Context.CreateChildContext(this._Far, new Point(this._NearSize, 0.0).SwapIf(this._Direction == Axis.Vertical)), Time);
 }
Example #18
0
 public override void Update(GUIControlContext Context, double Time)
 {
     // Handle mouse selection.
     MouseState ms = Context.MouseState;
     if (ms != null)
     {
         if (this._MouseDrag)
         {
             if(ms.IsButtonDown(MouseButton.Left))
             {
                 this._Selection.End = this._SelectedIndex(ms.Position);
             }
             else
             {
                 Context.ReleaseMouse();
                 this._MouseDrag = false;
             }
         }
         if (ms.HasPushedButton(MouseButton.Left))
         {
             Context.CaptureMouse();
             Context.CaptureKeyboard();
             this._Selection = new TextSelection(this._SelectedIndex(ms.Position));
             this._MouseDrag = true;
         }
     }
 }
Example #19
0
 public override void Update(GUIControlContext Context, double Time)
 {
     double d = 0.0;
     foreach (_Child c in this._Children)
     {
         c.Control.Update(Context.CreateChildContext(c.Control, new Point(d, 0.0).SwapIf(this._Direction == Axis.Vertical)), Time);
         d += c.Size + this._Seperation;
     }
 }
Example #20
0
        public override void Update(GUIControlContext Context, double Time)
        {
            // Handle mouse selection.
            MouseState ms = Context.MouseState;
            if (ms != null)
            {
                if (this._MouseDrag)
                {
                    if(ms.IsButtonDown(MouseButton.Left))
                    {
                        this._Selection.End = this._SelectedIndex(ms.Position);
                    }
                    else
                    {
                        Context.ReleaseMouse();
                        this._MouseDrag = false;
                    }
                }
                if (ms.HasPushedButton(MouseButton.Left))
                {
                    Context.CaptureMouse();
                    Context.CaptureKeyboard();
                    this._Selection = new TextSelection(this._SelectedIndex(ms.Position));
                    this._MouseDrag = true;
                }
            }
            TextSelection ts = this._Selection;
            if (ts != null && !Context.HasKeyboard)
            {
                this._Selection = ts = null;
                if (this.TextEntered != null)
                {
                    this.TextEntered(this._Text);
                }
            }

            // Flash the cursor
            this._CursorFlashTime += Time;
            double cfr = this._Style.CursorFlashRate;
            while (this._CursorFlashTime > cfr)
            {
                this._CursorFlashTime -= cfr * 2.0;
            }

            // Update text
            KeyboardState ks = Context.KeyboardState;
            if (ks != null && ts != null)
            {
                bool changed = false;
                foreach (char c in ks.Presses)
                {
                    int starti;
                    int endi;
                    ts.Order(out starti, out endi);

                    if (c == '\b')
                    {
                        if (endi - starti > 0)
                        {
                            if(this._TryChangeText(this._Text.Substring(0, starti) + this._Text.Substring(endi, this._Text.Length - endi)))
                            {
                                this._Selection = new TextSelection(starti);
                                changed = true;
                            }
                        }
                        else
                        {
                            if (starti > 0)
                            {
                                if (this._TryChangeText(this._Text.Substring(0, starti - 1) + this._Text.Substring(starti, this._Text.Length - starti)))
                                {
                                    this._Selection = new TextSelection(starti - 1);
                                    changed = true;
                                }
                            }
                        }
                        continue;
                    }

                    if (ValidChar(c))
                    {
                        if (this._TryChangeText(this._Text.Substring(0, starti) + c + this._Text.Substring(endi, this._Text.Length - endi)))
                        {
                            this._Selection = new TextSelection(starti + 1);
                            changed = true;
                        }
                    }
                }
                if (changed)
                {
                    this._CursorFlashTime = 0.0;
                    this._TextSample.Dispose();
                    this._MakeTextSample();
                }

                // Navigation
                foreach (KeyEvent ke in ks.Events)
                {
                    if (ke.Type == ButtonEventType.Down)
                    {
                        int ss = this._Selection.Start;
                        if (ke.Key == Key.Left)
                        {
                            if (ss > 0)
                            {
                                this._Selection = new TextSelection(ss - 1);
                            }
                        }
                        if (ke.Key == Key.Right)
                        {
                            if (ss < this._Text.Length)
                            {
                                this._Selection = new TextSelection(ss + 1);
                            }
                        }
                    }
                }

                // Enter?
                if (ks.IsKeyDown(Key.Enter))
                {
                    this._Selection = null;
                    Context.ReleaseKeyboard();

                    if (this.TextEntered != null)
                    {
                        this.TextEntered(this._Text);
                    }
                }
            }
        }
Example #21
0
        public override void Update(GUIControlContext Context, double Time)
        {
            this._Client.Update(Context.CreateChildContext(this._Client, this.ClientRectangle.Location), Time);
            this._RightTitleBar.Update(Context.CreateChildContext(this._RightTitleBar, this._RightTitleBarOffset), Time);

            // Form needs to be dragged?
            MouseState ms = Context.MouseState;
            if (ms != null)
            {
                Point mousepos = ms.Position;
                if (this._FormDragOffset == null)
                {
                    if (new Rectangle(
                        this._Style.TitleBarLeftRightMargin,
                        0.0,
                        this.Size.X - this._RightTitleBar.Size.X - this._Style.TitleBarLeftRightMargin,
                        this._Style.TitleBarSize).In(mousepos))
                    {
                        if (ms.HasPushedButton(MouseButton.Left))
                        {
                            Context.CaptureMouse();
                            this.Container.BringToTop(this);
                            this._FormDragOffset = mousepos;
                        }
                    }
                }
                else
                {
                    this.Position = this.Position + mousepos - this._FormDragOffset.Value;
                    if (!ms.IsButtonDown(MouseButton.Left))
                    {
                        Context.ReleaseMouse();
                        this._FormDragOffset = null;
                    }
                }
            }
        }