private void OnTriggerExit2D(Collider2D collider) { TriggerExit2D?.Invoke(gameObject, collider); }
private void OnTriggerExit2D(Collider2D other) => TriggerExit2D?.Invoke(other);
private void OnTriggerExit2D(Collider2D collision) { TriggerExit2D?.Invoke(collision); }