Example #1
0
 /// <summary>
 /// Updates the variation values for the given array for the specified prototype and buffer.
 /// </summary>
 /// <typeparam name="T">The type of variation buffer. Must be defined in the instance prototype's shader</typeparam>
 /// <param name="manager">The manager that defines the prototypes you want to GPU instance.</param>
 /// <param name="prototype">The GPU Instancer prototype to define variations.</param>
 /// <param name="bufferName">The name of the variation buffer in the prototype's shader.</param>
 /// <param name="variationArray">The array that stores the variation information.</param>
 /// <param name="arrayStartIndex">Start index of the given array that the data will be uploaded to the buffer</param>
 /// <param name="bufferStartIndex">Start index of the buffer to set the data from the array</param>
 /// <param name="count">Total number of variation data to set to the buffer from the array</param>
 public static void UpdateVariationFromArray <T>(GPUInstancerPrefabManager manager, GPUInstancerPrefabPrototype prototype, string bufferName, T[] variationArray,
                                                 int arrayStartIndex = 0, int bufferStartIndex = 0, int count = 0)
 {
     manager.UpdateVariationsFromArray <T>(prototype, bufferName, variationArray, arrayStartIndex, bufferStartIndex, count);
 }
Example #2
0
 /// <summary>
 /// Updates the variation values for the given array for the specified prototype and buffer.
 /// </summary>
 /// <typeparam name="T">The type of variation buffer. Must be defined in the instance prototype's shader</typeparam>
 /// <param name="manager">The manager that defines the prototypes you want to GPU instance.</param>
 /// <param name="prototype">The GPU Instancer prototype to define variations.</param>
 /// <param name="bufferName">The name of the variation buffer in the prototype's shader.</param>
 /// <param name="variationArray">The array that stores the variation information.</param>
 public static void UpdateVariationFromArray <T>(GPUInstancerPrefabManager manager, GPUInstancerPrefabPrototype prototype, string bufferName, T[] variationArray)
 {
     manager.UpdateVariationsFromArray <T>(prototype, bufferName, variationArray);
 }