Example #1
0
 /// <summary>
 /// Specifies a variation buffer for a GPU Instancer prototype that is defined in the prefab's shader. And sets the variation values for the given array.
 /// </summary>
 /// <typeparam name="T">The type of variation buffer. Must be defined in the instance prototype's shader</typeparam>
 /// <param name="manager">The manager that defines the prototypes you want to GPU instance.</param>
 /// <param name="prototype">The GPU Instancer prototype to define variations.</param>
 /// <param name="bufferName">The name of the variation buffer in the prototype's shader.</param>
 /// <param name="variationArray">The array that stores the variation information.</param>
 public static void DefineAndAddVariationFromArray <T>(GPUInstancerPrefabManager manager, GPUInstancerPrefabPrototype prototype, string bufferName, T[] variationArray)
 {
     manager.DefineAndAddVariationFromArray <T>(prototype, bufferName, variationArray);
 }
Example #2
0
 /// <summary>
 /// Specifies a variation buffer for a GPU Instancer prototype that is defined in the prefab's shader. And sets the variation values for the given array.
 /// </summary>
 /// <typeparam name="T">The type of variation buffer. Must be defined in the instance prototype's shader</typeparam>
 /// <param name="manager">The manager that defines the prototypes you want to GPU instance.</param>
 /// <param name="prototype">The GPU Instancer prototype to define variations.</param>
 /// <param name="bufferName">The name of the variation buffer in the prototype's shader.</param>
 /// <param name="variationArray">The array that stores the variation information.</param>
 public static PrefabVariationData <T> DefineAndAddVariationFromArray <T>(GPUInstancerPrefabManager manager, GPUInstancerPrefabPrototype prototype, string bufferName, T[] variationArray)
 {
     return(manager.DefineAndAddVariationFromArray <T>(prototype, bufferName, variationArray));
 }