private void Seek() { foreach (GameObject GO in Cells) { Cell z; if (GO.TryGetComponent <Cell>(out z)) { if (z.Team is Bot) { SelectedOnBot.Add(z); } else { targetList.Add(z); } } } }
void Awake() { Cells = new List <Cell>(); botWin = false; playerWin = false; Cell.TeamChange += OnTeamChange; foreach (GameObject GO in GameObject.FindGameObjectsWithTag("Cell")) { Cell z; if (GO.TryGetComponent <Cell>(out z)) { Cells.Add(z); } } }