public static GOPool Pool(this GO go, int num) { return(GOPool.Create(num) .Fill(i => go.Duplicate().Modify() // set active .SetName(go.GameObject.name + "_" + i) .SetParent(go.Transform.parent) .Transform)); }
public static GOPool Pool(this GO go, int num) { return(GOPool.Create(num) .Fill(i => go.Duplicate().Modify() // set active .SetName(go.GameObject.name + "_" + i) .SetParent(go.Transform.parent) .Transform)); }