public void OnTalentCloseClick() { GFxGameWaitingRoomWin waitingRoom = SFGFxMovieManager.GetWindow <GFxGameWaitingRoomWin>(); if (SFGFxMovieManager.CheckTheMovieCanUse(waitingRoom)) { waitingRoom.SetTalentDropInfo(); } }
override public void OnDestroy() { HallWin = null; CreatingRoomWin = null; WaitingRoomWin = null; HighLadder = null; this.SummonerFrame = null; CurHallWinState = EHallWinState.EHWS_None; bCreateAllHallWin = false; base.OnDestroy(); }