private void InstallCommunityShaders() { try { string id = this.GetId(); long num = 0; string str = System.IO.Path.Combine(this.ShaderTransferDir, id + ".bin"); if (System.IO.File.Exists(str)) { num = new System.IO.FileInfo(str).Length; } if (!(GClass6.smethod_20(string.Format("{0}/shaders/proposal.php", (object)Class67.String_1), new NameValueCollection() { { "id", id }, { "size", num.ToString() } }) == "LARGER")) { return; } GClass27.smethod_7(string.Format("{0}/shaders/vault/{1}.zip", (object)Class67.String_1, (object)id), this.ShaderTransferDir); } catch { } }