Example #1
0
    /**************** クリスマスの結果発表用変数 ******************クリスマスの日の結果発表のコードは、DayController内が長すぎになるためChristmasResultControllerに置き換えました
     * float p_move = 0.0f;
     * float x = 0.0f;
     *
     * float fadeOpacity = 0.0f;
     * float snowOpacity = 0.0f;
     * public AudioClip presentSet;
     *
     * GameObject Present;
     * GameObject Present_O;
     * GameObject PresentContain;
     * GameObject SnowEffect;
     * GameObject Fader;
     *********************************************************/


    // Start is called before the first frame update
    void Start()
    {
        //dayPatternController = GameObject.Find("DayPatternController").GetComponent<DayPatternController>(); //DayControllerが不安定な時の避難用

        messageText = GameObject.Find("Canvas/MessageText");
        nextButton  = GameObject.Find("Canvas/NextButton").GetComponent <Button>();

        buttonChoice1 = GameObject.Find("Canvas/Button_choice1");
        buttonChoice2 = GameObject.Find("Canvas/Button_choice2");
        buttonChoice3 = GameObject.Find("Canvas/Button_choice3");
        buttonChoice4 = GameObject.Find("Canvas/Button_choice4");

        buttonChoice1.SetActive(false);
        buttonChoice2.SetActive(false);
        buttonChoice3.SetActive(false);
        buttonChoice4.SetActive(false);

        backController = GameObject.Find("Back_Controller");
        motherImage    = GameObject.Find("MotherImage");

        dayPatternController = GameObject.Find("DayPatternController").GetComponent <DayPatternController>();

        audioSource = GetComponent <AudioSource>();

        christmasDayResult = GameObject.Find("ChristmasResultController").GetComponent <ChristmasResultController>();

        /**************** クリスマスの結果発表用 ******************クリスマスの日の結果発表のコードは、DayController内が長すぎになるためChristmasResultControllerに置き換えました
         * Present = GameObject.Find("PresentBox");
         * Present_O = GameObject.Find("PresentBox_O");
         * PresentContain = GameObject.Find("Benz");
         *
         * Fader = GameObject.Find("Fader");
         * SnowEffect = GameObject.Find("Snow");
         * Material fade = Fader.GetComponent<Renderer>().material;
         * Material snow = SnowEffect.GetComponent<Renderer>().material;
         *
         * fade.color = new Color(0.0f, 0.0f, 0.0f, fadeOpacity);
         * snow.color = new Color(0.0f, 0.0f, 0.0f, snowOpacity);
         *
         * Present_O.SetActive(false);
         * PresentContain.SetActive(false);
         ******************************************************/

        GAMEMAIN.ResetKoukandoTrigger();

        Debug.Log("day = " + day);
    }
Example #2
0
 public void NextTurn()
 {
     turn++; //進むボタンが押された時に次のターンに進む
     GAMEMAIN.ResetKoukandoTrigger();
     Debug.Log("NextTurn" + turn);
 }