void OnDestroy() { Destroy(mesh_renderer.material); for (int i = 0; i < bleedFX_obj_list.Count; i++) { Destroy(bleedFX_obj_list[i]); } Singleton = null; }
public void OnClientReady() { fluid_watcher = Fx_watcher.Singleton; if (!isServer) { return; } if (!StartOn) { gameObject.SetActive(false); isActive = false; } else { Ignite(); } }
void Awake() { Singleton = this; }