Example #1
0
 public static bool ProcessSingleMessage(
     CurrentMessageInformation currentMessageInformation,
     Func<CurrentMessageInformation, bool> messageRecieved)
 {
     if (messageRecieved == null)
         return false;
     foreach (Func<CurrentMessageInformation, bool> func in messageRecieved.GetInvocationList())
     {
         if (func(currentMessageInformation))
         {
             return true;
         }
     }
     return false;
 }
Example #2
0
 /// <summary>
 /// Check each of the booleans in a BoolAction. If any of the returns are false,
 /// return false. If none of them are false, we can return true.
 /// </summary>
 /// <param name="actions">Event storage of methods.</param>
 private bool DoesBoolExist(Func<GameObject, bool> actions, GameObject g)
 {
     foreach(Func<GameObject, bool> bAction in actions.GetInvocationList()) {
         //If the return value of the action is ever false, return value must be false
         if (bAction(g) == false) {
             return false;
         }
     }
     return true;
 }