void Start() { GameManager.Intialize(); instance = GetComponent <FriendlyCar>(); carScript = GetComponent <CarScript>(); personalDistanceDriven = 0f; previousPos = transform.position; }
private void OnDrawGizmosSelected() { //This is used as an editor tool to update the relative position of the camera to the car if (updateRelativePositionValue) { updateRelativePositionValue = false; FriendlyCar car = FindObjectOfType <FriendlyCar>(); if (car) { relativePosition = transform.position - car.transform.position; } } }