// Use this for initialization void Start() { monster = FoodMonsterImpl.GetInstance(); monster.setHitbox(hitbox); monster.setVisible(true); monster.reset(); playTime = 0; }
public void OnTriggerEnter2D(Collider2D collider) { if (collider.Equals(monster.getHitbox())) { killDelay = chomp.clip.length; gameOverDelay = gameOver.clip.length; Music.togglePause(); killed = true; Instantiate(chomp).Play(); eatenEffect.transform.localScale = new Vector3(3, 3, 1); Instantiate(eatenEffect, monster.getPosition(), Quaternion.identity); monster.setVisible(false); } }