// Use this for initialization void Start() { playerBall = GetComponent <Transform>(); FollowCube cubeBody = GetComponent <FollowCube>(); rotationForward = 20; }
// Use this for initialization void Start() { platform = GetComponent <Transform>(); star = GetComponent <Transform>(); ex = GetComponent <Transform>(); FollowCube followCube = GetComponent <FollowCube>(); platformY = platform.position.y; platformX = platform.position.x; platformZ = platform.position.z; platformTimer = 0; }
// Use this for initialization void Start() { playerBall = GetComponent <Transform>(); FollowCube cubeBody = GetComponent <FollowCube>(); ballRend = GetComponent <MeshRenderer>(); rotationForward = 0; if (MainMenu.materialStats[0].music == 1) { ballRend.material = sticky; } else if (MainMenu.materialStats[0].music == 2) { ballRend.material = slippy; } //playerBall.velocity = new Vector3(playerBall.velocity.x, -16f, 12f); }