void NewGame() { GameObject canvas = GameObject.Find("Canvas"); canvas.transform.Find("DistributeGold").gameObject.SetActive(true); canvas.transform.Find("DistributeWineskins").gameObject.SetActive(true); /* * heroes.Add(Archer.Instance); * heroes.Add(Mage.Instance); * heroes.Add(Dwarf.Instance); * Warrior.Instance.Cell = Cell.FromId(36); * Archer.Instance.Cell = Cell.FromId(49); * findHero("Archer").heroInventory.AddSmallToken(Telescope.Factory()); * findHero("Archer").heroInventory.AddHelm(Helm.Factory()); * Mage.Instance.Cell = Cell.FromId(25); * Dwarf.Instance.Cell = Cell.FromId(25); * thorald = Thorald.Instance; * Thorald.Instance.Cell = Cell.FromId(25); * Skral.Factory(25); * mainHeroIndex = 0; */ // FARMERS farmers.Add(Farmer.Factory(24)); farmers.Add(Farmer.Factory(36)); // MONSTERS gors.Add(Gor.Factory(8)); gors.Add(Gor.Factory(20)); gors.Add(Gor.Factory(21)); gors.Add(Gor.Factory(26)); gors.Add(Gor.Factory(48)); skrals.Add(Skral.Factory(19)); Fog.Factory(); wells.Add(Well.Factory(5)); wells.Add(Well.Factory(35)); wells.Add(Well.Factory(45)); wells.Add(Well.Factory(55)); }