void Update() { var dt = Time.deltaTime; if (_lockTime > 0f) { _lockTime -= dt; } if (_isDiving && IsAvailable) { _flyControl.StopFlying(); _enterTime += dt; if (_enterTime >= _data.DiveEnterTime) { StartDiving(); } } else { _enterTime = 0f; //onDiveExit(); } }
public void SetFlying(bool value) { if (_flyControl != null && _flyControl.IsFlying != value) { if (value) { _flyControl.StartFlying(); } else { _flyControl.StopFlying(); } } }