void Awake() { _body = GetComponent <MovableBody>(); _carrier = GetComponentInChildren <Carrier>(); _diver = GetComponentInChildren <DiveDamager>(); _health = GetComponent <Health>(); _flyControl = GetComponent <FlyControl>(); }
protected virtual void Awake() { _state = GetComponent <DuckState>(); _health = GetComponent <Health>(); _carrier = GetComponent <Carrier>(); _diver = GetComponent <DiveDamager>(); _flyControl = GetComponent <FlyControl>(); }
// Use this for initialization void Awake() { _state = GetComponent <DuckState>(); _health = GetComponent <Health>(); _data = _state.Data; _carrier = GetComponentInChildren <Carrier>(); _blast = GetComponentInChildren <Blast>(); _body = GetComponent <MovableBody>(); _flyControl = GetComponent <FlyControl>(); }
private void Awake() { _view = GetComponent <PlayerView>(); _state = GetComponent <DuckState>(); _health = GetComponent <Health>(); _diver = GetComponent <DiveDamager>(); _body = GetComponent <MovableBody>(); _carrier = GetComponent <Carrier>(); _flyControl = GetComponent <FlyControl>(); }