public override void Notify(FluidCovered message) { base.Notify(message); DestroySelf(); }
public override void Notify(FluidCovered message) { message.tile.Unsubscribe<FluidCovered>(this); message.tile.Building = null; Destroy(this.gameObject); }
public override void Notify(FluidCovered fc) { Debug.Log("Game End!"); base.Notify(fc); }
public override void Notify(FluidCovered message) { location.Tile.Building = null; DestroySelf(); }