public override void Notify(FluidCovered message)
 {
     base.Notify(message);
     DestroySelf();
 }
 public override void Notify(FluidCovered message)
 {
     message.tile.Unsubscribe<FluidCovered>(this);
     message.tile.Building = null;
     Destroy(this.gameObject);
 }
Beispiel #3
0
    public override void Notify(FluidCovered fc)
    {
        Debug.Log("Game End!");
		base.Notify(fc);
    }
 public override void Notify(FluidCovered message)
 {
     location.Tile.Building = null;
     DestroySelf();
 }