void Start() { speed = flowSpeed; dnChanger = GameObject.Find("DayNightChanger").GetComponent <DayNightChanger>(); fw = transform.parent.gameObject.GetComponent <FlowingWaterController>(); SetDir(); }
// Start is called before the first frame update void Start() { speed = flowSpeed; dnChanger = GameObject.Find("DayNightChanger").GetComponent <DayNightChanger>(); fw = transform.parent.gameObject.GetComponent <FlowingWaterController>(); dir = FlowDir.STRAIGHT; angle = transform.parent.localEulerAngles.z; //InitFlowEffect(); }