public override void StateChanged(StateManager.State newState) { switch (newState) { case StateManager.State.init: break; case StateManager.State.positioned: InfoText.text = "Great!\nNow look straight forward and press your right grip button to calibrate your height."; RightGripMarker.SetActive(true); break; case StateManager.State.calibrated: InfoText.text = "Place your hands inside the marked areas and press your left grip button to Arm / Disarm. When disarmed, move the Nao with the left Touchpad as shown above."; StatusText.text = "Calibrated"; StatusText.color = Color.green; ChangeLayerRecursive(Nao, 0); LeftModel.SetMeshRendererState(false); RightModel.SetMeshRendererState(false); ImageCanvas.SetActive(true); RightGripMarker.SetActive(false); //LeftGripMarker.SetActive(true); RightHandMarker.SetActive(true); LeftHandMarker.SetActive(true); FloorMarker.SetActive(false); break; case StateManager.State.disarmed: StatusText.text = "Disarmed"; StatusText.color = new Color(1, 0.5f, 0.2f); publisher.DoPublish = false; RightGripMarker.SetActive(false); //LeftGripMarker.SetActive(true); RightHandMarker.SetActive(true); LeftHandMarker.SetActive(true); break; case StateManager.State.armed: InfoCanvas.SetActive(false); StatusText.text = "Armed"; StatusText.color = Color.red; publisher.DoPublish = true; ImageCanvas.SetActive(false); ChangeLayerRecursive(NaoMirror, 0); LeftDisplay.SetActive(true); RightDisplay.SetActive(true); LeftGripMarker.SetActive(false); RightHandMarker.SetActive(false); LeftHandMarker.SetActive(false); break; } }
public void FloorChanged(FloorMarker floorMarker) { if (_isStoped) { return; } if (floorMarker) { m_currentFloorIndex = floorMarker.Index; _currentFloorPosition = floorMarker.transform; OnFloorChanged?.Invoke(m_currentFloorIndex); } }