Example #1
0
    List <Transform> GetNearbyObjects(FlockAgent agent)
    {
        List <Transform> context = new List <Transform>();

        if (agent.IsAlive() != false)
        {
            Collider2D[] contextColliders = Physics2D.OverlapCircleAll(agent.transform.position, neighbourRadius);
            foreach (Collider2D c in contextColliders)
            {
                if (c != agent.AgentCollider)
                {
                    context.Add(c.transform);
                }
            }
            return(context);
        }
        return(null);
    }