// Start is called before the first frame update void Start() { squareMaxSpeed = maxSpeed * maxSpeed; squareNeighborRadius = neighbourRadius * neighbourRadius; squareAvoidenceRadius = squareNeighborRadius * avoidanceRadiusMultiplier * avoidanceRadiusMultiplier; SquareTargetRadius = targetRadiusMultiplier; for (int i = 0; i < startingCount; i++) { FlockAgent newAgent = Instantiate( agentPrefab, Random.insideUnitSphere * startingCount * agentDensity, Quaternion.Euler(Vector3.up * Random.Range(0f, 360f)), transform ); newAgent.name = "Agent" + i; newAgent.Initilaze(this); agents.Add(newAgent); } }