public PlayableGameStateClient(MessageHandlerID messageHandlerId,
                                IClientPlayerInfoManager clientPlayerInfoManager,
                                CollisionManager collisionManager,
                                IGlobalGameUISingleton globalGameUiSingleton,
                                INetworkingService networkingService,
                                PhysicsManager physicsManager,
                                PlayerShipManager playerShipManager,
                                ProjectileManager projectileManager,
                                SelectionManager selectionManager,
                                ClientShipManager clientShipManager,
                                SimulationManager simulationManager,
                                StructureFactoryManager structureFactoryManager,
                                WarpHoleManager warpholeManager,
                                TeamManager teamManager,
                                TargetingService targetingService,
                                FloatyAreaObjectManager floatyAreaObjectManager,
                                MessageService_ToServer messageService,
                                GameStateType stateType,
                                TViewModel viewModel
                                )
     : base(messageHandlerId, clientPlayerInfoManager, networkingService, collisionManager, physicsManager, playerShipManager, projectileManager, selectionManager, clientShipManager, simulationManager, structureFactoryManager, warpholeManager, teamManager, targetingService, floatyAreaObjectManager, messageService, viewModel, stateType)
 {
     ViewModel = viewModel;
     WebView   = (TWebView)Activator.CreateInstance(typeof(TWebView), globalGameUiSingleton, ViewModel);
     SetupUpdateList(_synchronousUpdateList);
 }
Example #2
0
        public PlanetGameView(
            Camera2D camera,
            UIConversionService uiConversionService,
            ParticleManager particleManager,
            PlanetViewModel planetViewModel,
            ProjectileManager projectileManager,
            ClientShipManager clientShipManager,
            SpriteBatch spriteBatch,
            TextureManager textureManager,
            FloatyAreaObjectManager floatyAreaObjectManager,
            GlobalGameUI globalGameUi,
            Action <JSMarshallContainer> sendStructurePlacementRequest)
        {
            ViewModel = planetViewModel;

            _particleManager         = particleManager;
            _projectileManager       = projectileManager;
            _uiConversionService     = uiConversionService;
            _clientShipManager       = clientShipManager;
            _spriteBatch             = spriteBatch;
            _textureManager          = textureManager;
            _floatyAreaObjectManager = floatyAreaObjectManager;
            _globalGameUI            = globalGameUi;

            _sendStructurePlacementRequest = sendStructurePlacementRequest;

            globalGameUi.RegisterCallbackVoid("ChangeZoom", ChangeZoom);
            Camera      = camera;
            Camera.Zoom = 1f;
        }
        public PlayableGameState(MessageHandlerID messageHandlerId, IClientPlayerInfoManager clientPlayerInfoManager,
                                 INetworkingService networkingService,
                                 CollisionManager collisionManager,
                                 PhysicsManager physicsManager,
                                 PlayerShipManager playerShipManager,
                                 ProjectileManager projectileManager,
                                 SelectionManager selectionManager,
                                 ClientShipManager clientShipManager,
                                 SimulationManager simulationManager,
                                 StructureFactoryManager structureFactoryManager,
                                 WarpHoleManager warpholeManager,
                                 TeamManager teamManager,
                                 TargetingService targetingService,
                                 FloatyAreaObjectManager floatyAreaObjectManager,
                                 MessageService_ToServer messageService,
                                 IStructureManager structureManager,
                                 GameStateType stateType
                                 )
            : base(messageHandlerId, clientPlayerInfoManager, networkingService, messageService, playerShipManager, stateType)
        {
            _collisionManager        = collisionManager;
            _physicsManager          = physicsManager;
            _projectileManager       = projectileManager;
            _selectionManager        = selectionManager;
            _clientShipManager       = clientShipManager;
            _simulationManager       = simulationManager;
            _structureFactory        = structureFactoryManager;
            _warpholeManager         = warpholeManager;
            _teamManager             = teamManager;
            _targetingService        = targetingService;
            _floatyAreaObjectManager = floatyAreaObjectManager;
            StructureManager         = structureManager;

            _networkingService.RegisterMessageHandler(this, _playableStateManager_MessageReceived);
        }
 public SpaceStateManager(
     MessageHandlerID messageHandlerId,
     IClientPlayerInfoManager clientPlayerInfoManager,
     IGlobalGameUISingleton globalGameUiSingleton,
     CollisionManager collisionManager,
     INetworkingService networkingService,
     PhysicsManager physicsManager,
     PlayerShipManager playerShipManager,
     ProjectileManager projectileManager,
     SelectionManager selectionManager,
     SimulationManager simulationManager,
     ClientShipManager clientShipManager,
     SpaceManager spaceManager,
     StructureFactoryManager structureFactoryManager,
     TargetingService targetingService,
     TeamManager teamManager,
     WarpHoleManager warpHoleManager,
     MessageService_ToServer messageService,
     FloatyAreaObjectManager floatyAreaObjectManager)
     : base(messageHandlerId, clientPlayerInfoManager, collisionManager, globalGameUiSingleton, networkingService, physicsManager, playerShipManager,
            projectileManager, selectionManager, clientShipManager, simulationManager, structureFactoryManager,
            warpHoleManager, teamManager, targetingService, floatyAreaObjectManager, messageService, GameStateType.Space, new SpaceViewModel(clientShipManager)
            )
 {
     _spaceManager = spaceManager;
     _synchronousUpdateList.Add(_playerShipManager);
 }
Example #5
0
        public static SpaceStateManager BuildSpaceStateManager(int?areaID, IMessenger messenger, INetworkingService _networkingService)
        {
            //Null references, unused by the Simulator
            TextureManager         textureManager        = null;
            SpriteBatch            spriteBatch           = null;
            ParticleManager        particleManager       = null;
            Texture2D              warpholeTexture       = null;
            Texture2D              borderTexture         = null;
            SelectionManager       selectionManager      = null;
            IGlobalGameUISingleton globalGameUISingleton = null;


            MessageService_ToServer  messageService          = new MessageService_ToServer(messenger);
            SimulationManager        simulationManager       = new SimulationManager();
            CollisionManager         collisionManager        = new CollisionManager(messageService);
            PlayerShipManager        playerShipManager       = new PlayerShipManager(messageService);
            IClientPlayerInfoManager clientPlayerInfoManager = new PlayablePlayerInfoManager(playerShipManager);
            TargetingService         targetingService        = new TargetingService();
            TeamManager       teamManager       = new TeamManager(targetingService);
            PhysicsManager    physicsManager    = new PhysicsManager();
            BorderManager     borderManager     = new BorderManager(borderTexture, spriteBatch, physicsManager);
            ProjectileManager projectileManager = new ProjectileManager(particleManager, physicsManager.World, spriteBatch, targetingService, simulationManager, messageService, collisionManager);
            ClientShipManager clientShipManager = new ClientShipManager(particleManager, playerShipManager, spriteBatch, textureManager, simulationManager, targetingService, teamManager, projectileManager, messageService, clientPlayerInfoManager, true);

            clientShipManager.SendPositionUpdates = true;
            StructureFactoryManager structureFactoryManager = new StructureFactoryManager(messageService, physicsManager.World, projectileManager, targetingService, teamManager, null, clientShipManager, null, true);
            WarpHoleManager         warpholeManager         = new WarpHoleManager(messageService, particleManager, physicsManager, clientShipManager, warpholeTexture);
            GravityManager          gravityManager          = new GravityManager(physicsManager);
            SpaceObjectManager      spaceObjectManager      = new SpaceObjectManager(textureManager, messageService, spriteBatch, particleManager, physicsManager);
            SpaceManager            spaceManager            = new SpaceManager(spriteBatch, borderManager, gravityManager, physicsManager, spaceObjectManager, warpholeManager);
            FloatyAreaObjectManager floatyAreaObjectManager = new FloatyAreaObjectManager(physicsManager.World, textureManager, messageService, spriteBatch, particleManager);

            var mhi = areaID == null ? new MessageHandlerID() : new MessageHandlerID((int)areaID);



            SpaceStateManager spaceStateManager = new SpaceStateManager(mhi,
                                                                        clientPlayerInfoManager,
                                                                        globalGameUISingleton,
                                                                        collisionManager,
                                                                        _networkingService,
                                                                        physicsManager,
                                                                        playerShipManager,
                                                                        projectileManager,
                                                                        selectionManager,
                                                                        simulationManager,
                                                                        clientShipManager,
                                                                        spaceManager,
                                                                        structureFactoryManager,
                                                                        targetingService,
                                                                        teamManager,
                                                                        warpholeManager,
                                                                        messageService,
                                                                        floatyAreaObjectManager);

            spaceStateManager.SetAreaId(areaID);

            return(spaceStateManager);
        }
Example #6
0
        public static PlanetStateManager BuildPlanetStateManager(int?areaID, IMessenger messenger, INetworkingService _networkingService, PhysicsConfig _physicsConfig)
        {
            //Null references, unused by the Simulator
            TextureManager   textureManager   = null;
            SpriteBatch      spriteBatch      = null;
            ParticleManager  particleManager  = null;
            Texture2D        warpholeTexture  = null;
            SelectionManager selectionManager = null;


            MessageService_ToServer  messageService          = new MessageService_ToServer(messenger);
            SimulationManager        simulationManager       = new SimulationManager();
            CollisionManager         collisionManager        = new CollisionManager(messageService);
            PlayerShipManager        playerShipManager       = new PlayerShipManager(messageService);
            IClientPlayerInfoManager clientPlayerInfoManager = new PlayablePlayerInfoManager(playerShipManager);
            TargetingService         targetingService        = new TargetingService();
            TeamManager       teamManager       = new TeamManager(targetingService);
            PhysicsManager    physicsManager    = new PhysicsManager();
            ProjectileManager projectileManager = new ProjectileManager(particleManager, physicsManager.World, spriteBatch, targetingService, simulationManager, messageService, collisionManager);
            ClientShipManager clientShipManager = new ClientShipManager(particleManager, playerShipManager, spriteBatch, textureManager, simulationManager, targetingService, teamManager, projectileManager, messageService, clientPlayerInfoManager, true);

            clientShipManager.SendPositionUpdates = true;
            StructureFactoryManager structureFactoryManager = new StructureFactoryManager(messageService, physicsManager.World, projectileManager, targetingService, teamManager, null, clientShipManager, null, true);
            WarpHoleManager         warpholeManager         = new WarpHoleManager(messageService, particleManager, physicsManager, clientShipManager, warpholeTexture);

            FloatyAreaObjectManager floatyAreaObjectManager = new FloatyAreaObjectManager(physicsManager.World, textureManager, messageService, spriteBatch, particleManager);

            var mhi = areaID == null ? new MessageHandlerID() : new MessageHandlerID((int)areaID);

            PlanetStateManager planetStateManager = new PlanetStateManager(
                mhi,
                clientPlayerInfoManager,
                null,
                collisionManager,
                physicsManager,
                playerShipManager,
                projectileManager,
                clientShipManager,
                structureFactoryManager,
                warpholeManager,
                _networkingService,
                selectionManager,
                simulationManager,
                targetingService,
                teamManager,
                GameStateType.Planet,
                floatyAreaObjectManager, messageService,
                _physicsConfig.PlanetTileWidth, _physicsConfig.PlanetTileHeight);

            planetStateManager.SetAreaId(areaID);

            return(planetStateManager);
        }
Example #7
0
 /// <summary>
 /// Manages all aspects of Planetary Invasion.
 /// </summary>
 /// <param name="Content">Content Manager</param>
 /// <param name="planetLevel">Level to play on.</param>
 public PlanetStateManager(MessageHandlerID messageHandlerId,
                           IClientPlayerInfoManager clientPlayerInfoManager,
                           IGlobalGameUISingleton globalGameUiSingleton,
                           CollisionManager collisionManager,
                           PhysicsManager physicsManager,
                           PlayerShipManager playerShipManager,
                           ProjectileManager projectileManager,
                           ClientShipManager clientShipManager,
                           StructureFactoryManager structureFactoryManager,
                           WarpHoleManager warpholeManager,
                           INetworkingService networkingService,
                           SelectionManager selectionManager,
                           SimulationManager simulationManager,
                           TargetingService targetService,
                           TeamManager teamManager,
                           GameStateType stateType,//Should be moon or planet
                           FloatyAreaObjectManager floatyAreaObjectManager,
                           MessageService_ToServer messageService,
                           int wallTexWidth, int wallTexHeight)
     : base(messageHandlerId,
            clientPlayerInfoManager,
            collisionManager,
            globalGameUiSingleton,
            networkingService,
            physicsManager,
            playerShipManager,
            projectileManager,
            selectionManager,
            clientShipManager,
            simulationManager,
            structureFactoryManager,
            warpholeManager,
            teamManager,
            targetService,
            floatyAreaObjectManager,
            messageService,
            stateType,
            new PlanetViewModel(clientShipManager)
            )
 {
     _wallWidth  = wallTexWidth;
     _wallHeight = wallTexHeight;
     _synchronousUpdateList.Add(_playerShipManager);
     _messageService = messageService;
 }
Example #8
0
        public SpaceGameView(
            MessageService_ToServer messageService,
            BackgroundManager background,
            BloomComponent bloom,
            Camera2D camera,
            ParticleManager particleManager,
            ProjectileManager projectileManager,
            ClientShipManager clientShipManager,
            SpaceManager spaceManager,
            SpaceObjectManager spaceObjectManager,
            SpriteBatch spriteBatch,
            UIConversionService uiConversionService,
            FloatyAreaObjectManager floatyAreaObjectManager,
            SpaceViewModel viewModel,
            GlobalGameUI globalGameUi
            )
        {
            _background              = background;
            _bloom                   = bloom;
            _particleManager         = particleManager;
            _projectileManager       = projectileManager;
            _clientShipManager       = clientShipManager;
            _spaceObjectManager      = spaceObjectManager;
            _spaceManager            = spaceManager;
            _spriteBatch             = spriteBatch;
            _uiConversionService     = uiConversionService;
            _spaceViewModel          = viewModel;
            _floatyAreaObjectManager = floatyAreaObjectManager;
            _messageService          = messageService;


            globalGameUi.RegisterCallbackVoid("ChangeZoom", ChangeZoom);

            Camera      = camera;
            Camera.Zoom = 1f;
        }
Example #9
0
        public DrawableSpaceStateManager(
            MessageService_ToServer messageService,
            IClientPlayerInfoManager clientPlayerInfoManager,
            BackgroundManager backgroundManager,
            BloomComponent bloom,
            CollisionManager collisionManager,
            Game game,
            GameWindow window,
            GlobalGameUISingleton globalGameUiSingleton,
            LidgrenNetworkingService networkingService,
            SpriteBatch spriteBatch,
            ParticleManager particleManager,
            PhysicsManager physicsManager,
            PlayerShipManager playerShipManager,
            ProjectileManager projectileManager,
            SelectionManager selectionManager,
            SimulationManager simulationManager,
            ClientShipManager clientShipManager,
            SpaceManager spaceManager,
            StructureFactoryManager structureFactoryManager,
            TextureManager textureManager,
            TargetingService targetingService,
            TeamManager teamManager,
            WarpHoleManager warpHoleManager,
            SpaceObjectManager spaceObjectManager,
            UIConversionService uiConversionService,
            FloatyAreaObjectManager floatyAreaObjectManager)
            : base(null, clientPlayerInfoManager, globalGameUiSingleton,
                   collisionManager, networkingService, physicsManager, playerShipManager,
                   projectileManager, selectionManager, simulationManager, clientShipManager, spaceManager, structureFactoryManager, targetingService,
                   teamManager, warpHoleManager, messageService, floatyAreaObjectManager)
        {
            _bloom               = bloom;
            _spriteBatch         = spriteBatch;
            _textureManager      = textureManager;
            _uiConversionService = uiConversionService;
            _spriteBatch         = spriteBatch;
            _particleManager     = particleManager;


            Camera      = new Camera2D(window);
            Camera.Zoom = 1f;

            //ViewModel = new SpaceViewModel(ClientShipManager);
            _spaceGameView = new SpaceGameView(
                messageService,
                backgroundManager,
                bloom,
                Camera,
                particleManager,
                projectileManager,
                clientShipManager,
                spaceManager,
                spaceObjectManager,
                spriteBatch,
                uiConversionService,
                floatyAreaObjectManager,
                ViewModel,
                globalGameUiSingleton.GameUI);

            _viewUpdateList.Add(_spaceGameView);

            _drawList = new HashSet <IDraw>();
            _drawList.Add(_spaceGameView);

            _synchronousUpdateList.Add(_particleManager);
        }
Example #10
0
        public DrawablePlanetStateManager(
            SpriteBatch spriteBatch,
            IClientPlayerInfoManager clientPlayerInfoManager,
            CollisionManager collisionManager,
            GlobalGameUISingleton globalGameUiSingleton,
            ParticleManager particleManager,
            PhysicsManager physicsManager,
            PlayerShipManager playerShipManager,
            ProjectileManager projectileManager,
            ClientShipManager clientShipManager,
            StructureFactoryManager structureFactoryManager,
            TextureManager textureManager,
            INetworkingService networkingService,
            SelectionManager selectionManager,
            SimulationManager simulationManager,
            TargetingService targetService,
            TeamManager teamManager,
            GameStateType stateType,//Should be planet or moon
            UIConversionService uiConversionService,
            WarpHoleManager warpholeManager,
            GameWindow window,
            FloatyAreaObjectManager floatyAreaObjectManager,
            MessageService_ToServer messageService,
            int tileWidth, int tileHeight)
            : base(null,
                   clientPlayerInfoManager,
                   globalGameUiSingleton,
                   collisionManager,
                   physicsManager,
                   playerShipManager,
                   projectileManager,
                   clientShipManager,
                   structureFactoryManager,
                   warpholeManager,
                   networkingService,
                   selectionManager,
                   simulationManager,
                   targetService,
                   teamManager,
                   stateType,
                   floatyAreaObjectManager,
                   messageService,
                   tileWidth,
                   tileHeight)
        {
            _spriteBatch     = spriteBatch;
            _textureManager  = textureManager;
            _particleManager = particleManager;
            Camera           = new Camera2D(window);
            Camera.Zoom      = 1f;
            //ViewModel = new PlanetViewModel(clientShipManager);
            _planetGameView = new PlanetGameView(
                Camera,
                uiConversionService,
                particleManager,
                ViewModel,
                projectileManager,
                clientShipManager,
                spriteBatch,
                textureManager,
                floatyAreaObjectManager,
                globalGameUiSingleton.GameUI,
                SendStructurePlacementRequest);

            _spriteBatch = spriteBatch;

            globalGameUiSingleton.GameUI.RegisterCallbackVoid("SendStructurePlacementRequest", SendStructurePlacementRequest);

            _viewUpdateList.Add(_planetGameView);

            _drawList = new HashSet <IDraw>();
            _drawList.Add(_planetGameView);



            _synchronousUpdateList.Add(_particleManager);
        }
Example #11
0
        DrawableSpaceStateManager _buildSpaceStateManager(GlobalGameUISingleton globalGameUiSingleton, CameraService cameraService, TextureManager textureManager, ParticleManager particleManager, TextDrawingService textDrawingService, MessageService_ToServer messageService, IClientWebViewConfig clientWebviewConfig, LidgrenNetworkingService networkingService, BloomComponent bloom)
        {
            CollisionManager        instance_collisionManager;
            ParticleManager         instance_particleManager = null;
            SimulationManager       instance_simulationManager;
            TargetingService        instance_targetingService;
            TeamManager             instance_teamManager;
            UIConversionService     instance_uiConversionService;
            ClientShipManager       instance_clientShipManager;
            PhysicsManager          instance_physicsManager;
            ProjectileManager       instance_projectileManager;
            StructureFactoryManager instance_structureFactoryManager;
            WarpHoleManager         instance_warpholeManager;
            SelectionManager        instance_selectionManager;
            FloatyAreaObjectManager instance_floatyAreaObjectManager;

            //Space unique
            BackgroundManager  instance_backgroundManager = null;
            SpaceManager       instance_spaceManager;
            BorderManager      instance_borderManager = null;
            GravityManager     instance_gravityManager;
            SpaceObjectManager instance_spaceObjectManager;


            instance_collisionManager = new CollisionManager(messageService);
            if (_loadGraphics)
            {
                instance_particleManager = new ParticleManager(_graphics, _spriteBatch, Content, textureManager);
            }
            instance_simulationManager = new SimulationManager();
            instance_targetingService  = new TargetingService();
            instance_teamManager       = new TeamManager(instance_targetingService);
            PlayerShipManager        instance_playerShipManager       = new PlayerShipManager(messageService);
            IClientPlayerInfoManager instance_clientPlayerInfoManager = new PlayablePlayerInfoManager(instance_playerShipManager);

            instance_uiConversionService     = new UIConversionService(cameraService, instance_playerShipManager, _spriteBatch);
            instance_physicsManager          = new PhysicsManager();
            instance_projectileManager       = new ProjectileManager(instance_particleManager, instance_physicsManager.World, _spriteBatch, instance_targetingService, instance_simulationManager, messageService, instance_collisionManager);
            instance_clientShipManager       = new ClientShipManager(instance_particleManager, instance_playerShipManager, _spriteBatch, textureManager, instance_simulationManager, instance_targetingService, instance_teamManager, instance_projectileManager, messageService, instance_clientPlayerInfoManager, false);
            instance_structureFactoryManager = new StructureFactoryManager(messageService, instance_physicsManager.World, instance_projectileManager, instance_targetingService, instance_teamManager, textureManager, instance_clientShipManager, _spriteBatch, false);
            instance_warpholeManager         = new WarpHoleManager(messageService, instance_particleManager, instance_physicsManager, instance_clientShipManager, _loadGraphics ? textureManager.Warphole : null);
            instance_selectionManager        = new SelectionManager(textDrawingService, _spriteBatch, instance_clientShipManager, messageService, instance_physicsManager, instance_playerShipManager, instance_targetingService, instance_uiConversionService);

            if (_loadGraphics)
            {
                instance_backgroundManager = new BackgroundManager(Content, instance_particleManager, _spriteBatch, cameraService,
                                                                   new Random(8));
            }

            instance_borderManager = new BorderManager(_loadGraphics?textureManager.tex_DotW:null, _spriteBatch,
                                                       instance_physicsManager);

            instance_gravityManager          = new GravityManager(instance_physicsManager);
            instance_spaceObjectManager      = new SpaceObjectManager(textureManager, messageService, _spriteBatch, instance_particleManager, instance_physicsManager);
            instance_spaceManager            = new SpaceManager(_spriteBatch, instance_borderManager, instance_gravityManager, instance_physicsManager, instance_spaceObjectManager, instance_warpholeManager);
            instance_floatyAreaObjectManager = new FloatyAreaObjectManager(instance_physicsManager.World, textureManager, messageService, _spriteBatch, particleManager);

            return(new DrawableSpaceStateManager(
                       messageService,
                       instance_clientPlayerInfoManager,
                       instance_backgroundManager,
                       bloom,
                       instance_collisionManager,
                       this,
                       Window,
                       globalGameUiSingleton,
                       networkingService,
                       _spriteBatch,
                       instance_particleManager,
                       instance_physicsManager,
                       instance_playerShipManager,
                       instance_projectileManager,
                       instance_selectionManager,
                       instance_simulationManager,
                       instance_clientShipManager,
                       instance_spaceManager,
                       instance_structureFactoryManager,
                       textureManager,
                       instance_targetingService,
                       instance_teamManager,
                       instance_warpholeManager,
                       instance_spaceObjectManager,
                       instance_uiConversionService,
                       instance_floatyAreaObjectManager));
        }
Example #12
0
        DrawablePlanetStateManager _buildPlanetStateManager(GlobalGameUISingleton globalGameUiSingleton, CameraService cameraService, TextureManager textureManager, ParticleManager particleManager, TextDrawingService textDrawingService, MessageService_ToServer messageService, LidgrenNetworkingService networkingService)
        {
            CollisionManager        instance_collisionManager;
            ParticleManager         instance_particleManager = null;
            SimulationManager       instance_simulationManager;
            TargetingService        instance_targetingService;
            TeamManager             instance_teamManager;
            UIConversionService     instance_uiConversionService;
            ClientShipManager       instance_clientShipManager;
            PhysicsManager          instance_physicsManager;
            ProjectileManager       instance_projectileManager;
            StructureFactoryManager instance_structureFactoryManager;
            WarpHoleManager         instance_warpholeManager;
            SelectionManager        instance_selectionManager;
            FloatyAreaObjectManager instance_floatyAreaObjectManager;



            instance_collisionManager = new CollisionManager(messageService);
            if (_loadGraphics)
            {
                instance_particleManager = new ParticleManager(_graphics, _spriteBatch, Content, textureManager);
            }

            instance_simulationManager = new SimulationManager();
            instance_targetingService  = new TargetingService();
            instance_teamManager       = new TeamManager(instance_targetingService);
            PlayerShipManager        instance_playerShipManager       = new PlayerShipManager(messageService);
            IClientPlayerInfoManager instance_clientPlayerInfoManager = new PlayablePlayerInfoManager(instance_playerShipManager);

            instance_uiConversionService     = new UIConversionService(cameraService, instance_playerShipManager, _spriteBatch);
            instance_physicsManager          = new PhysicsManager();
            instance_projectileManager       = new ProjectileManager(instance_particleManager, instance_physicsManager.World, _spriteBatch, instance_targetingService, instance_simulationManager, messageService, instance_collisionManager);
            instance_clientShipManager       = new ClientShipManager(instance_particleManager, instance_playerShipManager, _spriteBatch, textureManager, instance_simulationManager, instance_targetingService, instance_teamManager, instance_projectileManager, messageService, instance_clientPlayerInfoManager, false);
            instance_structureFactoryManager = new StructureFactoryManager(messageService, instance_physicsManager.World, instance_projectileManager, instance_targetingService, instance_teamManager, textureManager, instance_clientShipManager, _spriteBatch, false);
            instance_warpholeManager         = new WarpHoleManager(messageService, instance_particleManager, instance_physicsManager, instance_clientShipManager, _loadGraphics?textureManager.Warphole:null);
            instance_selectionManager        = new SelectionManager(textDrawingService, _spriteBatch, instance_clientShipManager, messageService, instance_physicsManager, instance_playerShipManager, instance_targetingService, instance_uiConversionService);
            instance_floatyAreaObjectManager = new FloatyAreaObjectManager(instance_physicsManager.World, textureManager, messageService, _spriteBatch, particleManager);

            PhysicsConfig physicsConfig = new PhysicsConfig();

            return(new DrawablePlanetStateManager(
                       _spriteBatch,
                       instance_clientPlayerInfoManager,
                       instance_collisionManager,
                       globalGameUiSingleton,
                       instance_particleManager,
                       instance_physicsManager,
                       instance_playerShipManager,
                       instance_projectileManager,
                       instance_clientShipManager,
                       instance_structureFactoryManager,
                       textureManager,
                       networkingService,
                       instance_selectionManager,
                       instance_simulationManager,
                       instance_targetingService,
                       instance_teamManager,
                       GameStateType.Planet,
                       instance_uiConversionService,
                       instance_warpholeManager,
                       Window,
                       instance_floatyAreaObjectManager,
                       messageService,
                       physicsConfig.PlanetTileWidth,
                       physicsConfig.PlanetTileHeight));
        }