public void Initialize() { mSystemObjects = new DeserializedObjects(mSystemDescription, _path); m_testMSystem = new MSystem(mSystemObjects); m_tilesWorld = new TilesWorld(m_testMSystem); m_floatingObjWorld = new FloatingObjectsWorld(m_testMSystem, m_tilesWorld); m_tilesWorld.FltObjectsWorld = m_floatingObjWorld; }
//Initialize object/s before each test is run. It will be called for each test. public void Initialize() { _testTilesWorld = new TilesWorld(_testMSystem); // Leaving only tile q1 in the TilesWorld _testTilesWorld.Remove(_testTilesWorld.ToArray()[1]); _testTilesWorld.Remove(_testTilesWorld.ToArray()[1]); _testFltObjectsWorld = new FloatingObjectsWorld(_testMSystem, _testTilesWorld); _testTilesWorld.FltObjectsWorld = _testFltObjectsWorld; }
/// <summary> /// No functionality. /// </summary> /// <param name="floatingObjectWorld">Floating object in simulation world.</param> public void CalculateFloatingObectsStats(FloatingObjectsWorld floatingObjectWorld) { }