Example #1
0
        protected override void DuplicateProperties(LBAction dup)
        {
            base.DuplicateProperties(dup);

            ((LBCharacterGernericWalkAction)dup).PerformanceType    = PerformanceType;
            ((LBCharacterGernericWalkAction)dup).AnimTransitionType = AnimTransitionType;

            ((LBCharacterGernericWalkAction)dup).bUseRestraintSpeedIn  = bUseRestraintSpeedIn;
            ((LBCharacterGernericWalkAction)dup).SpeedRestraintIn      = SpeedRestraintIn;
            ((LBCharacterGernericWalkAction)dup).bUseRestraintSpeedOut = bUseRestraintSpeedOut;
            ((LBCharacterGernericWalkAction)dup).SpeedRestraintOut     = SpeedRestraintOut;

            ((LBCharacterGernericWalkAction)dup).bUseRestraintDirectionIn  = bUseRestraintDirectionIn;
            ((LBCharacterGernericWalkAction)dup).DirectionRestraintIn      = DirectionRestraintIn;
            ((LBCharacterGernericWalkAction)dup).bUseRestraintDirectionOut = bUseRestraintDirectionOut;
            ((LBCharacterGernericWalkAction)dup).DirectionRestraintOut     = DirectionRestraintOut;

            ((LBCharacterGernericWalkAction)dup).BaseMovementSpeed    = BaseMovementSpeed;
            ((LBCharacterGernericWalkAction)dup).BaseRotationSpeed    = BaseRotationSpeed;
            ((LBCharacterGernericWalkAction)dup).MovementAcceleration = MovementAcceleration;

            ((LBCharacterGernericWalkAction)dup).bBlockExternalSpeed = bBlockExternalSpeed;
            ((LBCharacterGernericWalkAction)dup).bBlockExternalDir   = bBlockExternalDir;

            ((LBCharacterGernericWalkAction)dup).bNeedsControlImpulse  = bNeedsControlImpulse;
            ((LBCharacterGernericWalkAction)dup).bPreserveSpeed        = bPreserveSpeed;
            ((LBCharacterGernericWalkAction)dup).bAutoDetectInputSpeed = bAutoDetectInputSpeed;
        }
        protected override void DuplicateProperties(LBAction dup)
        {
            base.DuplicateProperties(dup);

//			((LBTransPhysicsAction)dup).MovementDir = MovementDir;
//			((LBTransPhysicsAction)dup).MovementSpeed = MovementSpeed;
        }
        protected override void Activate(LBAction _prev, LBActionTransitTypes _transit)
        {
            base.Activate(_prev, _transit);

            TargetDir     = MovementDir;         // We should remember this value, because MovementDir may change
            bCanSetNewDir = false;
        }
//		protected override void ActivateAnimation()
//		{
//
//			if (AnimationTrasnitionType == LBAnimationTransitionTypes.Play)
//			{
//				PlayAnimation(AnimationName, AnimationLayer, 0);
//			}
//			else
//			{
//				CrossfadeAnimation(AnimationName, AnimationLayer, AnimationBlendTime);
//			}
//		}

        protected override bool CheckTransferConditions(LBAction _other, LBActionTransitTypes _transit, LBActionTransitDirection _dir)
        {
            if (_dir == LBActionTransitDirection.In)
            {
                if (bCanTurnInPlace())
                {
                    return(true);
                }
                else
                {
                    return(false);
                }
            }
            else
            {
                if (!bCanTurnInPlace())
                {
                    return(true);
                }
                else
                {
                    return(false);
                }
            }
        }
Example #5
0
        protected override void DuplicateProperties(LBAction dup)
        {
            base.DuplicateProperties(dup);

            ((LBCharacterLandAction)dup).bUseRestraintSpeedIn = bUseRestraintSpeedIn;
            ((LBCharacterLandAction)dup).bPreserveFlatSpeed   = bPreserveFlatSpeed;
        }
Example #6
0
        LBAction[] FindOutputTransfers()
        {
            int i, j, k;

            LBAction[] actions;
            LBAction[] res = new LBAction[0];

            if (Output == null || Output.Length == 0)
            {
                return(res);
            }

            actions = manager.AllActions;

            k = 0;

            for (i = 0; i < actions.Length; i++)
            {
                for (j = 0; j < Output.Length; j++)
                {
                    if (actions [i].ActionName == Output [j].ActionName)
                    {
                        k++;
                        Array.Resize(ref res, k);
                        res [k - 1] = actions [i];
                    }
                }
            }

            return(res);
        }
        protected override void DuplicateProperties(LBAction dup)
        {
            base.DuplicateProperties(dup);

            ((LBCharacterFallAction)dup).bPreserveFlatSpeed = bPreserveFlatSpeed;
            ((LBCharacterFallAction)dup).MaxFlatSpeed       = MaxFlatSpeed;
        }
Example #8
0
        protected override void DuplicateProperties(LBAction dup)
        {
            base.DuplicateProperties(dup);

            ((LBCharacterAnimatedAction)dup).AnimationName      = AnimationName;
            ((LBCharacterAnimatedAction)dup).AnimationLayer     = AnimationLayer;
            ((LBCharacterAnimatedAction)dup).AnimationBlendTime = AnimationBlendTime;
        }
        protected override void DuplicateProperties(LBAction dup)
        {
            base.DuplicateProperties(dup);

            ((LBCharacterStartWalkAction)dup).Conditions = new LBGenericTransferOutCondition[Conditions.Length];
            Array.Copy(Conditions, ((LBCharacterStartWalkAction)dup).Conditions, Conditions.Length);
            //((LBCharacterStartWalkAction)dup).Conditions = System.Array.Copy(Conditions, ;
        }
Example #10
0
        protected override void DuplicateProperties(LBAction dup)
        {
            base.DuplicateProperties(dup);

            ((LBTransitiveAction)dup).Input        = Input;
            ((LBTransitiveAction)dup).Output       = Output;
            ((LBTransitiveAction)dup).TransferType = TransferType;
        }
        protected override void DuplicateProperties(LBAction dup)
        {
            base.DuplicateProperties(dup);

            ((LBCharacterInstantMoveUp)dup).JumpHeight         = JumpHeight;
            ((LBCharacterInstantMoveUp)dup).JumpSpeed          = JumpSpeed;
            ((LBCharacterInstantMoveUp)dup).FlatMotionModifier = FlatMotionModifier;
            ((LBCharacterInstantMoveUp)dup).MaxFlatSpeed       = MaxFlatSpeed;
        }
Example #12
0
        protected override void DuplicateProperties(LBAction dup)
        {
            base.DuplicateProperties(dup);

            ((LBPhysicsTransform)dup).InitialState  = InitialState;
            ((LBPhysicsTransform)dup).Coordinates   = Coordinates;
            ((LBPhysicsTransform)dup).TickOrder     = TickOrder;
            ((LBPhysicsTransform)dup).TransformTool = TransformTool;
        }
        protected override void DuplicateProperties(LBAction dup)
        {
            base.DuplicateProperties(dup);

            ((LBCharacterTurnInPlaceAction)dup).BaseRotationSpeed  = BaseRotationSpeed;
            ((LBCharacterTurnInPlaceAction)dup).ThresholdAngle     = ThresholdAngle;
            ((LBCharacterTurnInPlaceAction)dup).TrunLeftAnim90deg  = TrunLeftAnim90deg;
            ((LBCharacterTurnInPlaceAction)dup).TrunRightAnim90deg = TrunRightAnim90deg;
        }
        protected override void Activate(LBAction _prev, LBActionTransitTypes _transit)
        {
            base.Activate(_prev, _transit);

            if (bPreserveFlatSpeed)
            {
                origvel = new Vector3(RBSpeedVector.x, 0, RBSpeedVector.z);
            }
        }
        protected override void DuplicateProperties(LBAction dup)
        {
            base.DuplicateProperties(dup);

            ((LBCharacterStandExAction)dup).bCheckBaseType = bCheckBaseType;
            ((LBCharacterStandExAction)dup).BaseType       = BaseType;
            ((LBCharacterStandExAction)dup).bCheckNormal   = bCheckNormal;
            ((LBCharacterStandExAction)dup).NormalDelta    = NormalDelta;
        }
Example #16
0
        protected virtual bool CheckTransferConditions(LBAction _other, LBActionTransitTypes _transit, LBActionTransitDirection _dir)         // нужно добавить проверку на наличие связи?
        {
//			if (_dir == LBActionTransitDirection.In)
//				return base.CanActivateAction (true);
//			else
//				return base.CanDeactivateAction(true);

            return(true);            //no conditions in this class
        }
        protected virtual void DuplicateProperties(LBAction dup)
        {
            dup.ActionName         = ActionName;
            dup.ActionActivation   = ActionActivation;
            dup.ActionDeactivation = ActionDeactivation;
            dup.action_state       = LBActionStates.Inactive;

            dup.name = ActionName;
        }
        protected override void DuplicateProperties(LBAction dup)
        {
            base.DuplicateProperties(dup);

            ((LBPhysicsOffset)dup).OverridenParent = OverridenParent;
            ((LBPhysicsOffset)dup).bApplyPosition  = bApplyPosition;
            ((LBPhysicsOffset)dup).Position        = Position;
            ((LBPhysicsOffset)dup).bApplyRotation  = bApplyRotation;
            ((LBPhysicsOffset)dup).Rotation        = Rotation;
        }
        protected override void DuplicateProperties(LBAction dup)
        {
            base.DuplicateProperties(dup);

            ((LBCharacterMovementAction)dup).MovementDir            = MovementDir;
            ((LBCharacterMovementAction)dup).MovementSpeed          = MovementSpeed;
            ((LBCharacterMovementAction)dup).CharVelocityParamName  = CharVelocityParamName;
            ((LBCharacterMovementAction)dup).CharDeltaRotXParamName = CharDeltaRotXParamName;
            ((LBCharacterMovementAction)dup).CharDeltaRotYParamName = CharDeltaRotYParamName;
            ((LBCharacterMovementAction)dup).CharDeltaRotZParamName = CharDeltaRotZParamName;
        }
Example #20
0
 protected override bool CheckTransferConditions(LBAction _other, LBActionTransitTypes _transit, LBActionTransitDirection _dir)         // нужно добавить проверку на наличие связи?
 {
     if (_dir == LBActionTransitDirection.In)
     {
         return(base.CheckTransferConditions(_other, _transit, LBActionTransitDirection.In) && bCanLand());
     }
     else
     {
         return(base.CheckTransferConditions(_other, _transit, LBActionTransitDirection.Out));
     }
 }
 protected override bool CheckTransferConditions(LBAction _other, LBActionTransitTypes _transit, LBActionTransitDirection _dir)         // нужно добавить проверку на наличие связи?
 {
     if (_dir == LBActionTransitDirection.In)
     {
         return(bHasRBBase());
     }
     else
     {
         return(true);
     }
 }
 protected override bool CheckTransferConditions(LBAction _other, LBActionTransitTypes _transit, LBActionTransitDirection _dir)
 {
     if (_dir == LBActionTransitDirection.In)
     {
         return(base.CheckTransferConditions(_other, _transit, LBActionTransitDirection.In) && bHasWalkableFloor() && bHasImpulse);
     }
     else
     {
         return(base.CheckTransferConditions(_other, _transit, LBActionTransitDirection.Out));
     }
 }
 protected override bool CheckTransferConditions(LBAction _other, LBActionTransitTypes _transit, LBActionTransitDirection _dir)         // нужно добавить проверку на наличие связи?
 {
     if (_dir == LBActionTransitDirection.In)
     {
         return(bHasWalkableFloor() && bHasPropperSpeed());
     }
     else
     {
         return(true);
     }
 }
Example #24
0
 protected override bool CheckTransferConditions(LBAction _other, LBActionTransitTypes _transit, LBActionTransitDirection _dir)         // нужно добавить проверку на наличие связи?
 {
     if (_dir == LBActionTransitDirection.In)
     {
         return(bIsWeightless());
         //return true; //!bHasWalkableFloor ();
     }
     else
     {
         return(true);
     }
 }
Example #25
0
        protected bool HasOutputConn(LBAction action)
        {
            int i;

            for (i = 0; i < output.Length; i++)
            {
                if (output [i] == action)
                {
                    return(true);
                }
            }

            return(false);
        }
Example #26
0
        protected int FindOutputIndex(LBAction action)
        {
            int i;

            for (i = 0; i < output.Length; i++)
            {
                if (output [i] == action)
                {
                    return(i);
                }
            }

            return(-1);
        }
        protected int FindConditionIndexForOutput(LBAction action)
        {
            int i;

            for (i = 0; i < Conditions.Length; i++)
            {
                if (Conditions [i].ActionName == action.ActionName)
                {
                    return(i);
                }
            }

            return(-1);
        }
        protected override void Activate(LBAction _prev, LBActionTransitTypes _transit)
        {
            base.Activate(_prev, _transit);

//			Vector3 v = RBSpeedVector;
//
//			v.y = JumpInstantUpSpeed;
//
//			rigidbody.velocity = v;
            lastrbvel            = RBSpeedVector;
            jumpheight           = 0;
            bUseGravity          = rigidbody.useGravity;
            rigidbody.useGravity = false;
            bhasrestoredvel      = false;
        }
Example #29
0
        protected override void Activate(LBAction _prev, LBActionTransitTypes _transit)
        {
            base.Activate(_prev, _transit);

            if (bPreserveSpeed)
            {
//				MovementSpeed = RBFlatSpeed;
                MovementDir   = RBFlatSpeedDir;
                idealvelocity = new Vector3(RBSpeedVector.x, 0, RBSpeedVector.z);

                if (bAutoDetectInputSpeed)
                {
                    base.SetMovementSpeed(idealvelocity.magnitude / BaseMovementSpeed);
                }
            }
        }
Example #30
0
        protected override void DuplicateProperties(LBAction dup)
        {
            base.DuplicateProperties(dup);

            ((LBCharacterFloatMovementAction)dup).MaxVelocity             = MaxVelocity;
            ((LBCharacterFloatMovementAction)dup).UseInitialFloatLocation = UseInitialFloatLocation;
            ((LBCharacterFloatMovementAction)dup).FloatLocation           = FloatLocation;
            ((LBCharacterFloatMovementAction)dup).UseProjection           = UseProjection;
            ((LBCharacterFloatMovementAction)dup).ProjectionAxis          = ProjectionAxis;
            ((LBCharacterFloatMovementAction)dup).UseRestraintX           = UseRestraintX;
            ((LBCharacterFloatMovementAction)dup).RotationRestraintX      = RotationRestraintX;
            ((LBCharacterFloatMovementAction)dup).UseRestraintY           = UseRestraintY;
            ((LBCharacterFloatMovementAction)dup).RotationRestraintY      = RotationRestraintY;
            ((LBCharacterFloatMovementAction)dup).UseRestraintZ           = UseRestraintZ;
            ((LBCharacterFloatMovementAction)dup).RotationRestraintZ      = RotationRestraintZ;
        }