private void RpcSpawnFloatingText(string aText, Color aColor) { GameObject floatingHealthGO = Instantiate(myFloatingHealthPrefab, transform); FloatingHealth floatingHealth = floatingHealthGO.GetComponent <FloatingHealth>(); floatingHealth.SetText(aText, aColor); }
void Start() { Life = maximumLife; FloatingHealthObject = Instantiate(floatingHealthClass, transform.position, Quaternion.identity) as GameObject; FloatingHealthScript = FloatingHealthObject.GetComponent<FloatingHealth>(); FloatingHealthScript.target = gameObject; OnStart(); }