private void OnTriggerExit2D(Collider2D collision) { if (isPlayer(collision.gameObject)) { if (m_isFloat) { FloatManager.TakeOff(); } else { FloatManager.TakeOut(); } } }
private void OnTriggerExit(Collider other) { if (isPlayer(other.gameObject)) { if (m_isFloat) { FloatManager.TakeOff(); } else { FloatManager.TakeOut(); } } }