static Flee() { FleeMenu.AddGroupLabel("Flee"); _useW = FleeMenu.Add("fleeUseW", new CheckBox("Use W to get speed buff")); FleeMenu.AddSeparator(10); _useE = FleeMenu.Add("fleeUseE", new CheckBox("Use E to mouse")); FleeMenu.AddSeparator(10); }
static Flee() { FleeMenu.AddGroupLabel("Flee"); _useW = FleeMenu.Add("fleeUseW", new CheckBox("Kullan W hız almak için")); FleeMenu.AddSeparator(10); _useE = FleeMenu.Add("fleeUseE", new CheckBox("Kullan E fare konumuna")); FleeMenu.AddSeparator(10); }
static Flee() { FleeMenu.AddGroupLabel("Flee"); _useW = FleeMenu.Add("useW", new CheckBox("Use W")); FleeMenu.AddSeparator(50); _useE = FleeMenu.Add("useE", new CheckBox("Use E")); }
public static void CreateMenu() { RakanMain = MainMenu.AddMenu("Unk Rakan", "rakMenu"); RakanMain.AddLabel(Program.Version); RakanMain.AddLabel("Made by Unwake"); ComboMenu = RakanMain.AddSubMenu("Combo"); ComboMenu.AddLabel("Select your Combo Type"); ComboMenu.Add("Combo QWR", new CheckBox("Combo QWR", true)); ComboMenu.Add("Combo WQE", new CheckBox("Combo WQE", false)); ComboMenu.Add("Combo EWQE", new CheckBox("Combo EWQE", false)); ComboMenu.Add("Combo REWQE", new CheckBox("Combo REWQE", false)); ComboMenu.AddSeparator(0); ComboMenu.Add("Use Q", new CheckBox("Use Q", true)); ComboMenu.Add("Use W", new CheckBox("Use W", true)); ComboMenu.Add("Use E", new CheckBox("Use E", true)); ComboMenu.Add("Use R", new CheckBox("Use R", true)); ComboMenu.Add("Use R in Min Enemies", new Slider("Min Enemies R", 2, 1, 5)); ComboMenu.AddSeparator(0); ComboMenu.Add("Use Ignite", new CheckBox("Use Ignite", true)); HarassMenu = RakanMain.AddSubMenu("Harass"); HarassMenu.Add("Use Q", new CheckBox("Use Q", true)); HarassMenu.Add("Use Q Mana Percent", new Slider("Min Mana %", 30, 1, 100)); HarassMenu.AddSeparator(0); HarassMenu.Add("Use AutoQ", new CheckBox("Use Auto Q", true)); HarassMenu.Add("Use AutoQ Mana Percent", new Slider("Min Mana Auto Q %", 30, 1, 100)); InterrupterMenu = RakanMain.AddSubMenu("Interrupter"); InterrupterMenu.Add("Use W", new CheckBox("Use W", true)); FleeMenu = RakanMain.AddSubMenu("Flee"); FleeMenu.Add("AutoE", new CheckBox("Use E", true)); FleeMenu.Add("AutoEManaCost", new Slider("Mana E %", 30, 1, 100)); FleeMenu.AddSeparator(0); FleeMenu.Add("AutoRFlee", new CheckBox("Use R To Escape", true)); FleeMenu.Add("AutoRHpPer", new Slider("HP Percent to Use Auto R %", 25, 1, 100)); MiscMenu = RakanMain.AddSubMenu("Misc"); MiscMenu.Add("WGap", new CheckBox("Use W on GapCloser", true)); MiscMenu.AddSeparator(0); MiscMenu.Add("AutoPot", new CheckBox("Use Auto Potion", true)); MiscMenu.Add("AutoPotHPPercent", new Slider("Auto Pot HP %", 30, 1, 100)); MiscMenu.AddSeparator(0); MiscMenu.Add("skinHack", new CheckBox("Skin Change", false)); MiscMenu.Add("SkinID", new Slider("Skin", 0, 0, 1)); DrawMenu = RakanMain.AddSubMenu("Drawings"); DrawMenu.Add("qRange", new CheckBox("Draw Q", false)); DrawMenu.Add("wRange", new CheckBox("Draw W", false)); DrawMenu.Add("eRange", new CheckBox("Draw E", false)); DrawMenu.Add("rRange", new CheckBox("Draw R", false)); DrawMenu.AddSeparator(0); DrawMenu.Add("onlyRdy", new CheckBox("Draw when skill is Ready", true)); }
private static void Loading_OnLoadingComplete(EventArgs args) { if (StateHandler.Teemo.Hero != Champion.Teemo) { return; } Bootstrap.Init(null); Q = new Spell.Targeted(SpellSlot.Q, 680); W = new Spell.Active(SpellSlot.W); E = new Spell.Active(SpellSlot.E, (uint)Player.Instance.AttackRange); R = new Spell.Skillshot(SpellSlot.R, 900, SkillShotType.Circular, 1000, 1000, 135); TeemoMenu = MainMenu.AddMenu("CrayzTeemo", "CrayzTeemo"); TeemoMenu.AddGroupLabel("CrayzTeemo"); TeemoMenu.AddSeparator(); TeemoMenu.AddLabel("Made By Crayz Turkish"); TeemoMenu.AddLabel("Have Fun!"); TeemoMenu.AddLabel("AntiGapcloser Q and R were activated automatically."); ComboMenu = TeemoMenu.AddSubMenu("Combo", "Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddSeparator(); ComboMenu.Add("useQCombo", new CheckBox("Use [Q] in Combo")); ComboMenu.Add("useRCombo", new CheckBox("Use [R] in Combo")); ComboMenu.Add("useWCombo", new CheckBox("Use [W] in Combo (If the target is in range AA)")); HarassMenu = TeemoMenu.AddSubMenu("Harass", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.AddSeparator(); HarassMenu.Add("useQHarass", new CheckBox("Use [Q] Harass")); HarassMenu.Add("useWHarass", new CheckBox("Use [W] Harass")); LaneClearMenu = TeemoMenu.AddSubMenu("LaneClear", "LaneClear"); LaneClearMenu.AddGroupLabel("LaneClear Settings"); LaneClearMenu.AddSeparator(); LaneClearMenu.Add("useQLH", new CheckBox("Use [Q] for LastHit")); LaneClearMenu.Add("useQWC", new CheckBox("Use [Q] for WaveClear")); FleeMenu = TeemoMenu.AddSubMenu("Flee", "Flee"); FleeMenu.AddGroupLabel("Flee Settings"); FleeMenu.AddSeparator(); FleeMenu.Add("useRFlee", new CheckBox("Use [R] Flee")); FleeMenu.Add("useWFlee", new CheckBox("Use [W] Flee")); DrawMenu = TeemoMenu.AddSubMenu("Draw", "Draw"); DrawMenu.AddGroupLabel("Draw Settings"); DrawMenu.AddSeparator(); DrawMenu.Add("Q.Draw", new CheckBox("Draw [Q] Range", false)); DrawMenu.Add("R.Draw", new CheckBox("Draw [R] Range", false)); Game.OnTick += Game_OnTick; }
private static void Loading_OnLoadingComplete(EventArgs args) { TargetSelector2.init(); Bootstrap.Init(null); Q = new Spell.Targeted(SpellSlot.Q, 680); W = new Spell.Active(SpellSlot.W); E = new Spell.Active(SpellSlot.E); R = new Spell.Skillshot(SpellSlot.R, 300, SkillShotType.Circular, 500, 1000, 120); TeemoMenu = MainMenu.AddMenu("TeemoBuddy", "teemobuddy"); TeemoMenu.AddGroupLabel("TeemoBuddy"); TeemoMenu.AddSeparator(); TeemoMenu.AddLabel("Always Remember, Buck Frandon."); TeemoMenu.AddLabel("Made By Fluxy"); ComboMenu = TeemoMenu.AddSubMenu("Combo", "Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddSeparator(); ComboMenu.Add("useQCombo", new CheckBox("Use Q")); ComboMenu.Add("useWCombo", new CheckBox("Use W")); ComboMenu.Add("useRCombo", new CheckBox("Use R")); HarassMenu = TeemoMenu.AddSubMenu("Harass", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.AddSeparator(); HarassMenu.Add("useQHarass", new CheckBox("Use Q")); HarassMenu.Add("useWHarass", new CheckBox("Use W")); FarmMenu = TeemoMenu.AddSubMenu("Farm", "Farm"); FarmMenu.AddGroupLabel("Farming Settings"); FarmMenu.AddSeparator(); FarmMenu.Add("useQFarmLH", new CheckBox("Use Q for LastHit")); FarmMenu.Add("useQFarmWC", new CheckBox("Use Q for WaveClear")); FleeMenu = TeemoMenu.AddSubMenu("Flee", "Flee"); FleeMenu.AddGroupLabel("Flee Settings"); FleeMenu.AddSeparator(); FleeMenu.Add("useRFlee", new CheckBox("Use R")); FleeMenu.Add("useWFlee", new CheckBox("Use W")); Game.OnTick += Game_OnTick; }
private static void Loading_OnLoadingComplete(EventArgs args) { if (StateHandler.Teemo.Hero != Champion.Teemo) { return; } Bootstrap.Init(null); Q = new Spell.Targeted(SpellSlot.Q, 680); W = new Spell.Active(SpellSlot.W); E = new Spell.Active(SpellSlot.E, (uint)Player.Instance.AttackRange); R = new Spell.Skillshot(SpellSlot.R, 900, SkillShotType.Circular, 1000, 1000, 135); TeemoMenu = MainMenu.AddMenu("CrayzTeemo", "CrayzTeemo"); TeemoMenu.AddGroupLabel("CrayzTeemo"); TeemoMenu.AddSeparator(); TeemoMenu.AddLabel("Made By Crayz Turkish"); TeemoMenu.AddLabel("Have Fun!"); TeemoMenu.AddLabel("AntiGapcloser Q and R were activated automatically."); ComboMenu = TeemoMenu.AddSubMenu("Combo", "Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddSeparator(); ComboMenu.Add("useQCombo", new CheckBox("Use [Q] in Combo")); ComboMenu.Add("rcombo", new CheckBox("Use [R] in Combo")); ComboMenu.Add("useWCombo", new CheckBox("Use [W] in Combo (If the target is in range AA)")); ComboMenu.Add("rCharge", new Slider("Charges of R before using R: {0}", 2, 1, 3)); KillStealMenu = TeemoMenu.AddSubMenu("KillSteal", "KillSteal"); KillStealMenu.AddGroupLabel("KillSteal Settings"); KillStealMenu.Add("KSQ", new CheckBox("Use [Q] KS")); KillStealMenu.Add("KSR", new CheckBox("Use [R] KS")); HarassMenu = TeemoMenu.AddSubMenu("Harass", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.AddSeparator(); HarassMenu.Add("useQHarass", new CheckBox("Use [Q] Harass")); HarassMenu.Add("useWHarass", new CheckBox("Use [W] Harass")); LaneClearMenu = TeemoMenu.AddSubMenu("LaneClear", "LaneClear"); LaneClearMenu.AddGroupLabel("LaneClear Settings"); LaneClearMenu.AddSeparator(); LaneClearMenu.Add("useQLH", new CheckBox("Use [Q] for LastHit")); LaneClearMenu.Add("qclear", new CheckBox("Use [Q] LaneClear", false)); LaneClearMenu.Add("qManaManager", new Slider("[Q] Mana Manager", 50)); LaneClearMenu.Add("rclear", new CheckBox("[R] LaneClear")); LaneClearMenu.Add("minionR", new Slider("Hit of minion to use [R]", 3, 1, 4)); JungleClearMenu = TeemoMenu.AddSubMenu("JungleClear", "JungleClear"); JungleClearMenu.AddGroupLabel("JungleClear Settings"); JungleClearMenu.Add("qclear", new CheckBox("Use [Q] Jungle")); JungleClearMenu.Add("rclear", new CheckBox("Use [R] Jungle")); JungleClearMenu.Add("qManaManager", new Slider("[Q] Mana setting", 25)); FleeMenu = TeemoMenu.AddSubMenu("Flee", "Flee"); FleeMenu.AddGroupLabel("Flee Settings"); FleeMenu.AddSeparator(); FleeMenu.Add("useRFlee", new CheckBox("Use [R] Flee")); FleeMenu.Add("useWFlee", new CheckBox("Use [W] Flee")); DrawMenu = TeemoMenu.AddSubMenu("Draw", "Draw"); DrawMenu.AddGroupLabel("Draw Settings"); DrawMenu.AddSeparator(); DrawMenu.Add("Q.Draw", new CheckBox("Draw [Q] Range", false)); DrawMenu.Add("R.Draw", new CheckBox("Draw [R] Range", false)); Game.OnTick += Game_OnTick; Drawing.OnDraw += Drawing_OnDraw; }
private static void OnLoad() { Menu = MainMenu.AddMenu("Aatrox", "Aatrox"); Menu.AddLabel("Ported from BrianSharp - Berb"); Menu.AddSeparator(); ComboMenu = Menu.AddSubMenu("Combo"); ComboMenu.Add("Q", new CheckBox("Use Q")); ComboMenu.Add("W", new CheckBox("Use W")); ComboMenu.Add("WHpU", new Slider("-> Switch To Heal If Hp <", 50)); ComboMenu.Add("E", new CheckBox("Use E")); ComboMenu.Add("R", new CheckBox("Use R")); ComboMenu.Add("RHpU", new Slider("-> If Enemy Hp <", 60)); ComboMenu.Add("RCountA", new Slider("-> Or Enemy >=", 2, 1, 5)); ComboMenu.AddSeparator(); HarassMenu = Menu.AddSubMenu("Harass"); HarassMenu.Add("AutoE", new KeyBind("Auto E", false, KeyBind.BindTypes.PressToggle, 'H')); HarassMenu.Add("AutoEHpA", new Slider("-> If Hp >=", 50)); HarassMenu.Add("Q", new CheckBox("Use Q")); HarassMenu.Add("QHpA", new Slider("-> If Hp >=", 20)); HarassMenu.Add("E", new CheckBox("Use E")); HarassMenu.AddSeparator(); ClearMenu = Menu.AddSubMenu("Clear"); ClearMenu.Add("Q", new CheckBox("Use Q")); ClearMenu.Add("W", new CheckBox("Use W")); ClearMenu.Add("WPriority", new CheckBox("-> Priority Heal")); ClearMenu.Add("WHpU", new Slider("-> Switch To Heal If Hp <", 50)); ClearMenu.Add("E", new CheckBox("Use E")); ClearMenu.Add("Item", new CheckBox("Use Tiamat/Hydra Item")); ClearMenu.AddSeparator(); FleeMenu = Menu.AddSubMenu("Flee"); FleeMenu.Add("Q", new CheckBox("Use Q")); FleeMenu.Add("E", new CheckBox("Use E")); FleeMenu.AddSeparator(); KSMenu = Menu.AddSubMenu("Kill Steal"); KSMenu.Add("Q", new CheckBox("Use Q")); KSMenu.Add("E", new CheckBox("Use E")); KSMenu.Add("Smite", new CheckBox("Use Smite")); KSMenu.Add("Ignite", new CheckBox("Use Ignite")); KSMenu.AddSeparator(); GapMenu = Menu.AddSubMenu("Anti Gap Closer"); GapMenu.Add("Q", new CheckBox("Use Q")); foreach ( var spell in AntiGapcloser.Spells.Where(i => HeroManager.Enemies.Any(a => i.ChampionName == a.ChampionName))) { GapMenu.Add(spell.ChampionName + "_" + spell.Slot, new CheckBox("-> Skill " + spell.Slot + " Of " + spell.ChampionName)); } GapMenu.AddSeparator(); IntMenu = Menu.AddSubMenu("Interrupt"); IntMenu.Add("Q", new CheckBox("Use Q")); foreach ( var spell in Interrupter.Spells.Where(i => HeroManager.Enemies.Any(a => i.ChampionName == a.ChampionName))) { IntMenu.Add(spell.ChampionName + "_" + spell.Slot, new CheckBox("-> Skill " + spell.Slot + " Of " + spell.ChampionName)); } IntMenu.AddSeparator(); SmiteMenu = Menu.AddSubMenu("Smite Mob"); SmiteMenu.Add("Smite", new CheckBox("Use Smite")); SmiteMenu.Add("Auto", new CheckBox("-> Auto Smite")); SmiteMenu.Add("Baron", new CheckBox("-> Baron Nashor")); SmiteMenu.Add("Dragon", new CheckBox("-> Dragon")); SmiteMenu.Add("Red", new CheckBox("-> Red Brambleback")); SmiteMenu.Add("Blue", new CheckBox("-> Blue Sentinel")); SmiteMenu.Add("Krug", new CheckBox("-> Ancient Krug")); SmiteMenu.Add("Gromp", new CheckBox("-> Gromp")); SmiteMenu.Add("Raptor", new CheckBox("-> Crimson Raptor")); SmiteMenu.Add("Wolf", new CheckBox("-> Greater Murk Wolf")); SmiteMenu.AddSeparator(); DrawMenu = Menu.AddSubMenu("Drawings"); DrawMenu.Add("Q", new CheckBox("Use Q")); DrawMenu.Add("E", new CheckBox("Use E")); DrawMenu.Add("R", new CheckBox("Use R")); DrawMenu.AddSeparator(); Q = new Spell(SpellSlot.Q, 650); Q2 = new Spell(SpellSlot.Q, 650); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E, 1075); R = new Spell(SpellSlot.R, 550); Q.SetSkillshot(0.6f, 250, 2000, false, SkillshotType.SkillshotCircle); Q2.SetSkillshot(0.6f, 150, 2000, false, SkillshotType.SkillshotCircle); E.SetSkillshot(0.25f, 35, 1250, false, SkillshotType.SkillshotLine); Tiamat = ItemData.Tiamat_Melee_Only.GetItem(); Hydra = ItemData.Ravenous_Hydra_Melee_Only.GetItem(); foreach ( var spell in myHero.Spellbook.Spells.Where( i => i.Name.ToLower().Contains("smite") && (i.Slot == SpellSlot.Summoner1 || i.Slot == SpellSlot.Summoner2))) { Smite = spell.Slot; } Ignite = myHero.GetSpellSlot("summonerdot"); Game.OnTick += OnTick; Gapcloser.OnGapcloser += Gapcloser_OnGapcloser; Interrupter.OnPossibleToInterrupt += OnPossibleToInterrupt; Drawing.OnDraw += OnDraw; }
private static void OnLoad() { Menu = MainMenu.AddMenu("剑魔", "Aatrox"); Menu.AddLabel("原BrianSharp移植 - Berb"); Menu.AddSeparator(); ComboMenu = Menu.AddSubMenu("连招"); ComboMenu.Add("Q", new CheckBox("使用 Q")); ComboMenu.Add("W", new CheckBox("使用 W")); ComboMenu.Add("WHpU", new Slider("-> 切换W为治疗,当生命低于", 50)); ComboMenu.Add("E", new CheckBox("使用 E")); ComboMenu.Add("R", new CheckBox("使用 R")); ComboMenu.Add("RHpU", new Slider("-> 使用R 敌方生命低于 <", 60)); ComboMenu.Add("RCountA", new Slider("-> 或者敌方数量为 >=", 2, 1, 5)); ComboMenu.AddSeparator(); HarassMenu = Menu.AddSubMenu("骚扰"); HarassMenu.Add("AutoE", new KeyBind("自动 E", false, KeyBind.BindTypes.PressToggle, 'H')); HarassMenu.Add("AutoEHpA", new Slider("-> 如果生命大于>=", 50)); HarassMenu.Add("Q", new CheckBox("使用 Q")); HarassMenu.Add("QHpA", new Slider("-> 如果生命大于 >=", 20)); HarassMenu.Add("E", new CheckBox("使用 E")); HarassMenu.AddSeparator(); ClearMenu = Menu.AddSubMenu("清线"); ClearMenu.Add("Q", new CheckBox("使用 Q")); ClearMenu.Add("W", new CheckBox("使用 W")); ClearMenu.Add("WPriority", new CheckBox("-> 优先治疗")); ClearMenu.Add("WHpU", new Slider("-> 切换W为治疗,当生命低于", 50)); ClearMenu.Add("E", new CheckBox("使用 E")); ClearMenu.Add("Item", new CheckBox("使用 九头蛇/泰坦")); ClearMenu.AddSeparator(); FleeMenu = Menu.AddSubMenu("逃跑"); FleeMenu.Add("Q", new CheckBox("使用 Q")); FleeMenu.Add("E", new CheckBox("使用 E")); FleeMenu.AddSeparator(); KSMenu = Menu.AddSubMenu("抢头"); KSMenu.Add("Q", new CheckBox("使用 Q")); KSMenu.Add("E", new CheckBox("使用 E")); KSMenu.Add("Smite", new CheckBox("使用惩戒")); KSMenu.Add("Ignite", new CheckBox("使用点燃")); KSMenu.AddSeparator(); GapMenu = Menu.AddSubMenu("防突击"); GapMenu.Add("Q", new CheckBox("使用 Q")); foreach ( var spell in AntiGapcloser.Spells.Where(i => HeroManager.Enemies.Any(a => i.ChampionName == a.ChampionName))) { GapMenu.Add(spell.ChampionName + "_" + spell.Slot, new CheckBox("-> Skill " + spell.Slot + " Of " + spell.ChampionName)); } GapMenu.AddSeparator(); IntMenu = Menu.AddSubMenu("技能打断"); IntMenu.Add("Q", new CheckBox("使用 Q")); foreach ( var spell in Interrupter.Spells.Where(i => HeroManager.Enemies.Any(a => i.ChampionName == a.ChampionName))) { IntMenu.Add(spell.ChampionName + "_" + spell.Slot, new CheckBox("-> Skill " + spell.Slot + " Of " + spell.ChampionName)); } IntMenu.AddSeparator(); SmiteMenu = Menu.AddSubMenu("惩戒"); SmiteMenu.Add("Smite", new CheckBox("使用惩戒")); SmiteMenu.Add("Auto", new CheckBox("-> 自动惩戒")); SmiteMenu.Add("Baron", new CheckBox("-> 男爵")); SmiteMenu.Add("Dragon", new CheckBox("-> 龙")); SmiteMenu.Add("Red", new CheckBox("-> 红")); SmiteMenu.Add("Blue", new CheckBox("-> 蓝")); SmiteMenu.Add("Krug", new CheckBox("-> 石头人")); SmiteMenu.Add("Gromp", new CheckBox("-> 青蛙")); SmiteMenu.Add("Raptor", new CheckBox("-> 4鸟")); SmiteMenu.Add("Wolf", new CheckBox("-> 狼")); SmiteMenu.AddSeparator(); DrawMenu = Menu.AddSubMenu("线圈"); DrawMenu.Add("Q", new CheckBox("显示 Q")); DrawMenu.Add("E", new CheckBox("显示 E")); DrawMenu.Add("R", new CheckBox("显示 R")); DrawMenu.AddSeparator(); Q = new Spell(SpellSlot.Q, 650); Q2 = new Spell(SpellSlot.Q, 650); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E, 1075); R = new Spell(SpellSlot.R, 550); Q.SetSkillshot(0.6f, 250, 2000, false, SkillshotType.SkillshotCircle); Q2.SetSkillshot(0.6f, 150, 2000, false, SkillshotType.SkillshotCircle); E.SetSkillshot(0.25f, 35, 1250, false, SkillshotType.SkillshotLine); Tiamat = ItemData.Tiamat_Melee_Only.GetItem(); Hydra = ItemData.Ravenous_Hydra_Melee_Only.GetItem(); foreach (var spell in myHero.Spellbook.Spells.Where(i => i.Name.ToLower().Contains("smite") && (i.Slot == SpellSlot.Summoner1 || i.Slot == SpellSlot.Summoner2))) { Smite = spell.Slot; } Ignite = myHero.GetSpellSlot("summonerdot"); Game.OnTick += OnTick; Gapcloser.OnGapcloser += Gapcloser_OnGapcloser; Interrupter.OnPossibleToInterrupt += OnPossibleToInterrupt; Drawing.OnDraw += OnDraw; }
private static void OnLoad(EventArgs args) { if (ObjectManager.Player.BaseSkinName != "Riven") { return; } Menu = MainMenu.AddMenu("Riven Reborn", "RivenReborn"); Menu.AddGroupLabel("Riven Reborn Revamped Rewritten ReKappa!"); ComboMenu = Menu.AddSubMenu("Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddLabel("Sick Burst combo try it !"); ComboMenu.Add("ComboW", new CheckBox("use W in Combo")); ComboMenu.AddSeparator(); ComboMenu.Add("RForce", new KeyBind("R Force Key", false, KeyBind.BindTypes.PressToggle, 'G')); ComboMenu.Add("UseRType", new ComboBox("Use R2 :", 1, "Killable", "Max Damage", "Instant Cast", "Disable")); ComboMenu.AddSeparator(); ComboMenu.Add("ComboE", new CheckBox("use E in Combo")); ComboMenu.AddLabel("Q Delays : "); ComboMenu.AddSeparator(); ComboMenu.Add("q1delay", new Slider("Q1 animation delay in ms default 293", 291, 0, 500)); ComboMenu.Add("q2delay", new Slider("Q2 animation delay in ms default 293", 291, 0, 500)); ComboMenu.Add("q3delay", new Slider("Q3 animation delay in ms default 393", 393, 0, 500)); ComboMenu.Add("wdelay", new Slider("W animation delay in ms default 170", 170, 0, 500)); ComboMenu.AddSeparator(); ComboMenu.AddSeparator(); ComboMenu.Add("manualcancel", new CheckBox("Cancel animation from manual Qs")); ComboMenu.AddSeparator(); ComboMenu.Add("UseItems", new CheckBox("Use Items")); BurstMenu = Menu.AddSubMenu("Burst"); BurstMenu.AddGroupLabel("Burst Settingsz"); BurstMenu.Add("burstcombo", new KeyBind("Activate Burst", false, KeyBind.BindTypes.HoldActive, 'T')); BurstMenu.AddSeparator(); BurstMenu.AddLabel("Please Make sure you have Force R enable or it will not use R in burst (will fix)"); HarassMenu = Menu.AddSubMenu("Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("Qharass", new CheckBox("Use Q")); HarassMenu.Add("Wharass", new CheckBox("Use W")); HarassMenu.AddLabel("It will use E away from enemy"); HarassMenu.AddSeparator(); LaneMenu = Menu.AddSubMenu("Farm"); LaneMenu.AddGroupLabel("LaneClear Settings"); LaneMenu.Add("LaneQ", new CheckBox("Use Q in Laneclear")); LaneMenu.Add("LaneW", new CheckBox("Use Q in Laneclear")); LaneMenu.Add("LaneE", new CheckBox("Use E in Laneclear")); LaneMenu.Add("Lanemin", new Slider("Use W if hit {0} minions", 3, 1, 5)); LaneMenu.AddSeparator(); JungleMenu = Menu.AddSubMenu("Jungle"); JungleMenu.AddGroupLabel("Jungle Clear"); JungleMenu.Add("jungleQ", new CheckBox("Use Q")); JungleMenu.Add("jungleW", new CheckBox("Use W")); JungleMenu.Add("jungleE", new CheckBox("Use E")); JungleMenu.AddSeparator(); MiscMenu = Menu.AddSubMenu("Misc"); MiscMenu.AddGroupLabel("Misc Settings"); MiscMenu.Add("KillStealQ", new CheckBox("Use Q KS")); MiscMenu.Add("KillStealW", new CheckBox("Use W KS")); MiscMenu.Add("KillStealE", new CheckBox("Use E KS")); ComboMenu.AddLabel("Killsteal with R is disable (was causing random r2 behind enemy cast)"); MiscMenu.Add("SaveW", new CheckBox("Dont W if target killable with AA", false)); MiscMenu.Add("AutoW", new Slider("Auto W When X Enemy", 5, 0, 5)); MiscMenu.Add("AutoShield", new CheckBox("Auto E"));; MiscMenu.Add("Winterrupt", new CheckBox("W interrupt")); MiscMenu.Add("gapcloser", new CheckBox("Stun on enemy gapcloser")); MiscMenu.AddSeparator(); FleeMenu = Menu.AddSubMenu("Flee"); FleeMenu.AddGroupLabel("Flee Settings"); FleeMenu.AddGroupLabel("Flee"); FleeMenu.Add("qflee", new CheckBox("Use Q")); FleeMenu.Add("wflee", new CheckBox("Use W on enemy")); FleeMenu.Add("eflee", new CheckBox("Use E")); FleeMenu.Add("useitemf", new CheckBox("Use Yoummu")); FleeMenu.AddSeparator(); DrawMenu = Menu.AddSubMenu("Drawings"); DrawMenu.AddGroupLabel("Drawing Settings"); DrawMenu.Add("DrawAlwaysR", new CheckBox("Draw R Status")); DrawMenu.Add("damagein", new CheckBox("Draw HP bar damage")); DrawMenu.Add("ER", new CheckBox("Draw Combo Engage Range")); DrawMenu.Add("BER", new CheckBox("Draw Burst Engage Range")); Q = new Spell.Skillshot(SpellSlot.Q, 220, SkillShotType.Circular, 250, 2200, 100); W = new Spell.Active(SpellSlot.W, 252); E = new Spell.Skillshot(SpellSlot.E, 465, SkillShotType.Linear); R1 = new Spell.Active(SpellSlot.R, (uint)myHero.GetAutoAttackRange()); R2 = new Spell.Skillshot(SpellSlot.R, 900, SkillShotType.Cone, 250, 1600, 125) { AllowedCollisionCount = int.MaxValue }; var slot = Player.Instance.GetSpellSlotFromName("summonerflash"); if (slot != SpellSlot.Unknown) { Flash = new Spell.Skillshot(slot, 680, SkillShotType.Linear); } var ign = Player.Spells.FirstOrDefault(o => o.SData.Name == "SummonerDot"); if (ign != null) { SpellSlot igslot = EloBuddy.SDK.Extensions.GetSpellSlotFromName(myHero, "SummonerDot"); ignite = new Spell.Targeted(igslot, 600); } Game.OnTick += OnTick; Obj_AI_Base.OnSpellCast += AfterAAQLogic; Obj_AI_Base.OnPlayAnimation += OnPlay; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; Orbwalker.OnPostAttack += JungleClearELogic; Drawing.OnDraw += Drawing_OnDraw; Drawing.OnEndScene += Drawing_OnEndScene; Gapcloser.OnGapcloser += Gapcloser_OnGapcloser; }