void Awake() { Initialize(MaterialTypes.Wood); _flammable = gameObject.AddComponent <Flammable>(); _flammableType = Resources.Load <FlammableTypeSO>("FlammableWood"); _flammable.Initialize(this, _flammableType); }
void Awake() { Initialize(MaterialTypes.Wood); _flammable = gameObject.AddComponent <Flammable>(); _flammableType = Resources.Load <FlammableTypeSO>("FlammableWood"); _flammable.Initialize(this, _flammableType); }