// Update is called once per frame
    void Update()
    {
        timeLeft -= Time.deltaTime;
        //Debug.Log(timeLeft);

        if (Pathfinding.Target.Equals(string.Empty) && timeLeft < 0)
        {
            if (Pathfinding.Target != null)
            {
                if (room == null || !Pathfinding.CurrentRoom.Equals(room.name))
                {
                    room          = GameObject.Find(Pathfinding.CurrentRoom);
                    roomInfo      = room.GetComponent <RoomInformation>();
                    roomFlammable = room.GetComponent <Flammable>();
                }
                if (roomInfo.FireCount > 0)
                {
                    if (currentTarget == null || !currentTarget.IsBurning)
                    {
                        FireCell[] fires = roomFlammable.GetComponentsInChildren <FireCell>();
                        if (currentTarget == null)
                        {
                            for (int i = 0; i < fires.Length; i++)
                            {
                                if (fires[i].IsBurning)
                                {
                                    currentTarget = fires[i];
                                    break;
                                }
                            }
                        }
                        else
                        {
                            Collider[] colliders = Physics.OverlapSphere(currentTarget.transform.position, roomFlammable.cellSize);
                            Debug.Log(colliders.Length);
                            for (int i = 0; i < colliders.Length; i++)
                            {
                                FireCell cell = colliders[i].GetComponent <FireCell>();
                                if (cell != null && cell.IsBurning)
                                {
                                    currentTarget = cell;
                                    break;
                                }
                            }
                            if (!currentTarget.IsBurning)
                            {
                                currentTarget = null;
                            }
                        }
                    }

                    if (currentTarget != null)
                    {
                        transform.LookAt(currentTarget.transform);
                        //Water.ShootFluidParticle(this.transform);
                        Water.ShootFluidParticle(this.transform);
                    }
                }
            }

            timeLeft = timeBetweenShots;
        }
    }