Example #1
0
    private void FixWithPainting(FixableArea fixableArea)
    {
        var player = GetComponent <Player>();

        if (player != null)
        {
            var activeItem = player.InventoryUI.GetActiveItem();
            if (activeItem != null && activeItem.Type == Item.ItemType.Paint)
            {
                var paint = player.InventoryUI.GetItem(Item.ItemType.Paint);

                fixableArea.FixWithPainting();

                player.InventoryUI.UseInventoryItem(paint);

                if (fixableArea.FixableObjectStage == FixableObjectStage.Painted)
                {
                    player.TaskSystemUI.CountFix(fixableArea);
                }
            }
        }
    }