Example #1
0
    private void FixWithGlue(FixableArea fixableArea)
    {
        var player = GetComponent <Player>();

        if (player != null)
        {
            var activeItem = player.InventoryUI.GetActiveItem();
            if (activeItem != null && activeItem.Type == Item.ItemType.Glue)
            {
                var glue = player.InventoryUI.GetItem(Item.ItemType.Glue);

                if (glue != null && glue.Amount > 0)
                {
                    fixableArea.FixWithGlue();
                    player.InventoryUI.UseInventoryItem(glue);
                }
                else
                {
                    // show noodle warning
                }
            }
        }
    }