Example #1
0
    public FixVector3 GetNormalized()
    {
        FixVector3 v = new FixVector3(this);

        v.Normalize();
        return(v);
    }
Example #2
0
    public static void LookAt(FixVector3 forward, FixVector3 upwards, out FixMatrix result)
    {
        FixVector3 zaxis = forward; zaxis.Normalize();
        FixVector3 xaxis = FixVector3.Cross(upwards, zaxis); xaxis.Normalize();
        FixVector3 yaxis = FixVector3.Cross(zaxis, xaxis);

        result.M11 = xaxis.x;
        result.M21 = yaxis.x;
        result.M31 = zaxis.x;
        result.M12 = xaxis.y;
        result.M22 = yaxis.y;
        result.M32 = zaxis.y;
        result.M13 = xaxis.z;
        result.M23 = yaxis.z;
        result.M33 = zaxis.z;
    }
Example #3
0
    public static FixQuaternion AngleAxis(Fix64 angle, FixVector3 axis)
    {
        axis = axis * Fix64.Deg2Rad;
        axis.Normalize();

        Fix64 halfAngle = angle * Fix64.Deg2Rad * Fix64.Half;

        FixQuaternion rotation;
        Fix64         sin = Fix64.Sin(halfAngle);

        rotation.x = axis.x * sin;
        rotation.y = axis.y * sin;
        rotation.z = axis.z * sin;
        rotation.w = Fix64.Cos(halfAngle);

        return(rotation);
    }