Example #1
0
        protected override Status OnDo()
        {
            First.Do();
            Status status = First.Status;

            if (status == Status.Succ)
            {
                return(Status.Fail);
            }
            else if (status == Status.Fail)
            {
                return(Status.Succ);
            }
            else
            {
                throw new System.Exception("不允许Running");
            }
        }
Example #2
0
        protected override Status OnDo()
        {
            float v   = UnityEngine.Random.value;
            bool  ret = (v < _prob.Value);

            if (_prob.Value >= 1.0f)
            {
                ret = true;
            }
            if (_prob.Value <= 0.0f)
            {
                ret = false;
            }
            if (ret)
            {
                First.Do();
            }
            return(Status.Bool(ret));
        }