void Update() { if (MayUse) { if (Input.GetKeyDown(KeyCode.R)) { if (!Player.ActiveSkills[0]) { if (Player.coin >= price[0]) { Player.ActiveSkills[0] = true; Player.coin -= price[0]; UpdateData(); Player.Buysome(); } } else if (!Player.ActiveSkills[1]) { if (Player.coin >= price[1]) { Player.ActiveSkills[1] = true; Player.coin -= price[1]; UpdateData(); Player.Buysome(); } } } } }