void OnTriggerEnter(Collider collider) { if (IsFinger(collider) && gm.getColorChoserActive() && QuizManager.getHasColor()) { fingerModel = collider.gameObject.GetComponentInParent<FingerModel>(); f = fingerModel.GetLeapFinger(); controller = fingerModel.GetController(); shoeRender.material = QuizManager.getChosenMaterial(); //shoeRender.material = new Material(Shader.Find(QuizManager.shaderName)); QuizManager.changedObjects.Add(shoeRender); QuizManager.setHasColor(false); Destroy(Colors.drop); } }