Example #1
0
 private void CreateCollider(Transform transform)
 {
     if (!transform.gameObject.GetComponent(typeof(CapsuleCollider)) && !transform.gameObject.GetComponent(typeof(SphereCollider)) && transform.name.Contains("hands"))
     {
         if (transform.name.Contains("thumb") || transform.name.Contains("index") || transform.name.Contains("middle") || transform.name.Contains("ring") || transform.name.Contains("pinky"))
         {
             if (!transform.name.EndsWith("0"))
             {
                 CapsuleCollider collider = transform.gameObject.AddComponent <CapsuleCollider>();
                 if (!transform.name.EndsWith("1"))
                 {
                     collider.radius    = Phalanges.Radius;
                     collider.height    = Phalanges.Height;
                     collider.center    = Phalanges.GetCenter(transform.name.Contains("_l_"));
                     collider.direction = 0;
                 }
                 else
                 {
                     collider.radius    = Metacarpals.Radius;
                     collider.height    = Metacarpals.Height;
                     collider.center    = Metacarpals.GetCenter(transform.name.Contains("_l_"));
                     collider.direction = 0;
                 }
             }
         }
         else if (transform.name.Contains("grip"))
         {
             SphereCollider collider = transform.gameObject.AddComponent <SphereCollider>();
             collider.radius = 0.04f;
             collider.center = new Vector3(((transform.name.Contains("_l_")) ? -1 : 1) * 0.01f, 0.01f, 0.02f);
         }
     }
 }
    private void CreateCollider(GameObject finger)
    {
        //System.Type mType = System.Type.GetType("PositionRotationTracker");
        //finger.AddComponent(mType);
        CapsuleCollider collider = finger.AddComponent <CapsuleCollider>();

        collider.radius    = Phalanges.Radius;
        collider.height    = Phalanges.Height;
        collider.center    = Phalanges.GetCenter(transform.name.Contains("_l_"));
        collider.direction = 0;
        //collider.isTrigger = true;
    }
Example #3
0
    //CreateCollider: Create CapsuleCollider for each finger joint.
    //Parameter: the transform of the finger joint.
    private void CreateCollider(Transform transform)
    {
        //if the object has "ignore" in its name, just ignore it.
        if (transform.name.Contains("ignore") || transform.name.EndsWith("hand"))
        {
            return;
        }
        // if the object is the palm, it needs a box collider.
        if (transform.name.Contains("grip"))
        {
            // if did not have collider before:
            if (!transform.gameObject.GetComponent(typeof(SphereCollider)))
            {
                SphereCollider collider1 = transform.gameObject.AddComponent <SphereCollider>();
                collider1.radius = 0.03f;
                collider1.center = new Vector3(0.01f, 0.015f, 0.035f);
                CapsuleCollider collider2 = transform.gameObject.AddComponent <CapsuleCollider>();
                collider2.radius    = 0.01f;
                collider2.height    = 0.06f;
                collider2.center    = new Vector3(0.01f, 0.05f, 0.035f);
                collider2.direction = 2;
            }
        }

        // if the object is not palm but a finger, it needs a capsulde collider
        else if (!transform.gameObject.GetComponent(typeof(CapsuleCollider)))
        {
            // if the finger bone is not a Metacarpals
            if (!transform.name.EndsWith("0"))
            {
                CapsuleCollider collider = transform.gameObject.AddComponent <CapsuleCollider>();
                if (!transform.name.EndsWith("1"))
                {
                    collider.radius    = Phalanges.Radius;
                    collider.height    = Phalanges.Height;
                    collider.center    = Phalanges.GetCenter();
                    collider.direction = 0;
                }
                // if the finger bone is a Metacarpals
                else
                {
                    collider.radius    = Metacarpals.Radius;
                    collider.height    = Metacarpals.Height;
                    collider.center    = Metacarpals.GetCenter();
                    collider.direction = 0;
                }
            }
        }
    }
    //collider
    private void CreateCollider(Transform transform)
    {
        if (!transform.gameObject.GetComponent(typeof(CapsuleCollider)) &&
            !transform.gameObject.GetComponent(typeof(SphereCollider)) &&
            transform.name.Contains("hands"))
        {
            if (transform.name.Contains("index"))

            {
                if (!transform.name.EndsWith("0"))
                {
                    if (!transform.name.EndsWith("1"))
                    {
                        CapsuleCollider collider  = transform.gameObject.AddComponent <CapsuleCollider>();
                        Rigidbody       rigidbody = transform.gameObject.AddComponent <Rigidbody>();
                        rigidbody.useGravity  = false;
                        rigidbody.isKinematic = true;
                        this.tag           = "rightHand";
                        collider.radius    = Phalanges.Radius;
                        collider.height    = Phalanges.Height;
                        collider.center    = Phalanges.GetCenter(transform.name.Contains("_l_"));
                        collider.direction = 0;
                    }
                }
            }
            else if (transform.name.Contains("grip"))
            {
                /*
                 * SphereCollider collider = transform.gameObject.AddComponent<SphereCollider>();
                 * Rigidbody rigidbody = transform.gameObject.AddComponent<Rigidbody>();
                 * transform.gameObject.AddComponent(Type.GetType("OpenHandUI"));
                 * rigidbody.useGravity = false;
                 * rigidbody.isKinematic = true;
                 * collider.isTrigger = true;
                 * collider.radius = 0.035f;
                 * collider.center = new Vector3(
                 *  ((transform.name.Contains("_l_")) ? -1 : 1) * 0.01f,
                 *  0.01f, 0.02f);
                 */
            }
        }
    }
 private void CreateCollider(Transform transform)
 {
     if (!transform.gameObject.GetComponent(typeof(CapsuleCollider)) && !transform.gameObject.GetComponent(typeof(SphereCollider)) && transform.name.Contains("hands"))
     {
         if (transform.name.Contains("thumb") || transform.name.Contains("index") || transform.name.Contains("middle") || transform.name.Contains("ring") || transform.name.Contains("pinky"))
         {
             if (!transform.name.EndsWith("0"))
             {
                 CapsuleCollider collider = transform.gameObject.AddComponent <CapsuleCollider>();
                 if (!transform.name.EndsWith("1"))
                 {
                     collider.radius    = Phalanges.Radius * 1.5f;
                     collider.height    = Phalanges.Height;
                     collider.center    = Phalanges.GetCenter(transform.name.Contains("_l_"));
                     collider.direction = 0;
                     Rigidbody rb = transform.gameObject.AddComponent <Rigidbody>();
                     rb.isKinematic            = true;
                     rb.interpolation          = RigidbodyInterpolation.Extrapolate;
                     rb.collisionDetectionMode = CollisionDetectionMode.ContinuousSpeculative;
                     rb.useGravity             = false;
                 }
                 else
                 {
                     collider.radius    = Metacarpals.Radius * 1.5f;
                     collider.height    = Metacarpals.Height;
                     collider.center    = Metacarpals.GetCenter(transform.name.Contains("_l_"));
                     collider.direction = 0;
                 }
             }
         }
         else if (transform.name.Contains("grip"))
         {
             SphereCollider collider = transform.gameObject.AddComponent <SphereCollider>();
             collider.radius = 0.06f;
             collider.center = new Vector3(((transform.name.Contains("_l_")) ? -1 : 1) * 0.01f, 0.01f, 0.02f);
         }
     }
 }