Example #1
0
    public void CheckOnePicture()
    {
        currentLargePhoto = UnityEngine.EventSystems.EventSystem.current.currentSelectedGameObject.transform.parent.gameObject as GameObject;
        Sprite thisButtonImg = currentLargePhoto.GetComponentInChildren <Image>().sprite;

        savedPhotoLarge.GetComponent <Image>().sprite = thisButtonImg;
        FinalCameraController.AlbumToLargePicture();
    }