// Start is called before the first frame update void Start() { InventoryController = GameObject.Find("---InventoryController"); TouchController = GameObject.Find("---TouchController").GetComponent <TouchController>(); AllMachines = GameObject.Find("---ClothInMachineController").GetComponent <AllMachines>(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); CalculateInventory = InventoryController.GetComponent <CalculateInventory>(); startPos = transform.position; inventoryButtonList = new List <Button>(); // selfButton.onClick.AddListener(AddClothToInventory); //currentSprite = GetComponent<SpriteRenderer>().sprite; myImage = GetComponent <Image>(); startSprite = GetComponent <Image>().sprite; selfButton = GetComponent <Button>(); for (var i = 0; i < CalculateInventory.inventory.Count; i++) { inventoryButtonList.Add(CalculateInventory.inventory[i].GetComponent <Button>()); } }
void Start() { InventoryController = GameObject.Find("---InventoryController"); TouchController = GameObject.Find("---TouchController").GetComponent <TouchController>(); AllMachines = GameObject.Find("---ClothInMachineController").GetComponent <AllMachines>(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); SubwayMovement = GameObject.Find("---StationController").GetComponent <SubwayMovement>(); LostAndFound = GameObject.Find("Lost&Found_basket").GetComponent <LostAndFound>(); SpriteLoader = GameObject.Find("---SpriteLoader").GetComponent <SpriteLoader>(); AdsController = GameObject.Find("---AdsController").GetComponent <AdsController>(); InventorySlotMgt = GameObject.Find("---InventoryController").GetComponent <InventorySlotMgt>(); //AudioManager = GameObject.Find("---AudioManager").GetComponent<AudioManager>(); LevelManager = FinalCameraController.LevelManager; startPos = transform.position; // selfButton.onClick.AddListener(AddClothToInventory); //currentSprite = GetComponent<SpriteRenderer>().sprite; myImage = GetComponent <Image>(); startSprite = GetComponent <Image>().sprite; if (!FinalCameraController.isTutorial) { returnConfirmButton.gameObject.SetActive(false); } }
void Start() { //height = width; instance = this; //myCamera = gameObject.GetComponent<Camera>(); shutterSound = GetComponent <AudioSource>(); AudioManager = GameObject.Find("---AudioManager").GetComponent <AudioManager>(); ScreenCapDirectory = Application.persistentDataPath; FinalCameraController = GetComponent <FinalCameraController>(); //CalculateInventory = GameObject.Find("---InventoryController").GetComponent<CalculateInventory>(); RatingSys = GameObject.Find("FloatingUI").GetComponent <RatingSystem>(); if (FinalCameraController != null) { AdsController = GameObject.Find("---AdsController").GetComponent <AdsController>(); } // postImage = GetComponent<Image>(); // //print(postImage.name); if (!FinalCameraController.isTutorial) { //KararaTop = KararaTopImage.sprite.name; //KararaBottom = KararaBottomImage.sprite.name; //KararaShoe = KararaShoeImage.sprite.name; } }
// Start is called before the first frame update void Start() { //find the horizontal scroll snap script myHSS = GameObject.Find("Horizontal Scroll Snap").GetComponent <HorizontalScrollSnap>(); myAudio = GetComponent <AudioSource>(); myImage = GetComponent <Image>(); // secondImage = GetComponentInChildren<Image>(); hitTime = 0; ClothInMachineController = GameObject.Find("---ClothInMachineController"); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); CalculateInventory = GameObject.Find("---InventoryController").GetComponent <CalculateInventory>(); SubwayMovement = GameObject.Find("---StationController").GetComponent <SubwayMovement>(); AllMachines = ClothInMachineController.GetComponent <AllMachines>(); WasherControllerList = new List <WasherController>(); //get every machine's script for (int i = 0; i < AllMachines.WashingMachines.Count; i++) { WasherControllerList.Add(AllMachines.WashingMachines[i].GetComponent <WasherController>()); } }
void Start() { FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); LevelManager = FinalCameraController.LevelManager; SpriteLoader = GameObject.Find("---SpriteLoader").GetComponent <SpriteLoader>(); SubwayMovement = GameObject.Find("---StationController").GetComponent <SubwayMovement>(); NPCNames.Add("???"); Sprite defaultProfile = Resources.Load <Sprite>("Images/NPC/X/Profile/DefaultProfile"); NPCAvatars.Add(defaultProfile); foreach (KeyValuePair <string, NPC> nameNPCPair in SpriteLoader.NPCDic) { //if (nameNPCPair.Key == "X"|| nameNPCPair.Key == "Karara") continue; if (nameNPCPair.Key == "Karara") { continue; } NPCNames.Add(nameNPCPair.Key); NPCAvatars.Add(nameNPCPair.Value.profile); Debug.Log("station for buttons" + nameNPCPair.Key); bagLogoInCollection.Add(nameNPCPair.Key, nameNPCPair.Value.bagLogo); } //三个站 每站4个tab matchedNPCIdx.Add(new List <int> { 0, 0, 0, 0 }); matchedNPCIdx.Add(new List <int> { 0, 0, 0, 0 }); matchedNPCIdx.Add(new List <int> { 0, 0, 0, 0 }); // station buttons don't need tab num InstagramController = GameObject.Find("---InstagramController").GetComponent <InstagramController>(); BagsController = GameObject.Find("---BagsController").GetComponent <BagsController>(); for (int i = 0; i < NPCNames.Count; i++) { ProfileUsageState.Add(""); } displayingBag = false; displayingProfile = false; exiting = false; UpdateCollectionUI(); }
// Start is called before the first frame updateGroup void Start() { FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); InstagramController = GameObject.Find("---InstagramController").GetComponent <InstagramController>(); myImage = GetComponent <Image>(); mySprite = GetComponent <Image>().sprite; }
void Start() { FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); SpriteLoader = GameObject.Find("---SpriteLoader").GetComponent <SpriteLoader>(); LevelManager = FinalCameraController.LevelManager; //StreamWriter writer = new StreamWriter("./file2.txt"); //StreamReader reader = new System.IO.StreamReader("./file2.txt"); StringReader reader = null; TextAsset file = (TextAsset)Resources.Load("AdAttributes", typeof(TextAsset)); reader = new StringReader(file.text); object[] loadedPics = Resources.LoadAll(AdsPath, typeof(Sprite)); for (int i = 0; i < loadedPics.Length; i++) { Sprite newPic = (Sprite)loadedPics[i]; backgrounds.Add(newPic.name); string atbs = "a 1 1 1 1"; atbs = reader.ReadLine(); if (atbs == null) { atbs = "a 1 1 1 1"; } Ad newAd = new Ad(newPic.name, newPic, atbs); AdsDic.Add(newPic.name, newAd); AdsWaitinglist.Enqueue(newAd); } //Start from one post for (int i = 0; i < nextAdIdx; i++) { AdsWaitinglist.Dequeue(); adsShown++; } //writer.Close(); loadedPics = Resources.LoadAll(PosePath, typeof(Sprite)); for (int i = 0; i < loadedPics.Length; i++) { poses.Add((Sprite)loadedPics[i]); } wearingClothes[3] = SpriteLoader.defaultClothes[3]; wearingClothes[2] = SpriteLoader.defaultClothes[2]; S2UpperBound = S1UpperBound + S2UpperBound; }
// Start is called before the first frame update void Start() { InventoryController = GameObject.Find("---InventoryController"); CalculateInventory = InventoryController.GetComponent <CalculateInventory>(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); // selfButton.onClick.AddListener(AddClothToInventory); }
void Start() { InstagramController = GameObject.Find("---InstagramController").GetComponent <InstagramController>(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); if (!FinalCameraController.isTutorial) { for (int i = 0; i < allClothList.Count; i++) { allCloth.Add(allClothList[i].name, allClothList[i]); } for (int i = 0; i < allClothUIList.Count; i++) { allClothUI.Add(allClothUIList[i].name, allClothUIList[i]); } for (int i = 0; i < allSubwayClothList.Count; i++) { allSubwayCloth.Add(allSubwayClothList[i].name, allSubwayClothList[i]); print(allSubwayClothList[i].name); } for (int i = 0; i < inventory.Count; i++) { //inventory used to be buttons inventorySprite.Add(inventory[i].GetComponent <Button>().image.sprite); //inventorySprite.Add(inventory[i].GetComponent<SpriteRenderer>().sprite); } for (int i = 0; i < ClothPos1.Count; i++) { AllClothPos0.Add(ClothPos0[i].name, ClothPos0[i]); AllClothPos1.Add(ClothPos1[i].name, ClothPos1[i]); AllClothPos2.Add(ClothPos2[i].name, ClothPos2[i]); AllClothPos3.Add(ClothPos3[i].name, ClothPos3[i]); allAdCloth.Add(ClothPos0[i].name, ClothPos0[i]); } postureDictionaryList.Add(AllClothPos0); postureDictionaryList.Add(AllClothPos1); postureDictionaryList.Add(AllClothPos2); postureDictionaryList.Add(AllClothPos3); allAdCloth = postureDictionaryList[posNum]; } }
void Start() { InventoryController = GameObject.Find("---InventoryController"); InventorySlotMgt = InventoryController.GetComponent <InventorySlotMgt>(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); TouchController = GameObject.Find("---TouchController").GetComponent <TouchController>(); washerNum = GetComponentInParent <WasherController>().number; // selfButton.onClick.AddListener(AddClothToInventory); }
// Start is called before the first frame update void Start() { clothNum = buttons.Length; myMachineState = AllMachines.MachineState.empty; myAnimator = GetComponentInChildren <Animator>(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); CalculateInventory = GameObject.Find("---InventoryController").GetComponent <CalculateInventory>(); washingSound = AllMachines.gameObject.GetComponent <AudioSource>(); Hide(Occupied); }
void Start() { FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); LevelManager = GameObject.Find("---LevelManager").GetComponent <LevelManager>(); ValueEditor = GameObject.Find("---ValueEditor").GetComponent <ValueEditor>(); washers = FinalCameraController.AllMachines; stationBagOwners.Add(new List <string>()); stationBagOwners.Add(new List <string>()); stationBagOwners.Add(new List <string>()); timeUpBagNum = 0; unfinishedBagNum = 0; }
//public Dictionary<string, Sprite> allSubAd = new Dictionary<string, Sprite>(); // Start is called before the first frame update void Start() { // for (int i = 0; i < subwayAdList.Count; i++) // { // allSubAd.Add(subwayAdList[i].name, subwayAdList[i]); // } InstagramController = GameObject.Find("---InstagramController").GetComponent <InstagramController>(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); if (FinalCameraController.isTutorial) { TutorialManager = GameObject.Find("---TutorialManager").GetComponent <TutorialManager>(); } myButton = GetComponent <Button>(); }
void Start() { //get the tutorial post into postList firstPost = postParent.transform.GetChild(0).gameObject; redDot.SetActive(false); SubwayMovement = GameObject.Find("---StationController").GetComponent <SubwayMovement>(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); SpriteLoader = GameObject.Find("---SpriteLoader").GetComponent <SpriteLoader>(); AdsController = GameObject.Find("---AdsController").GetComponent <AdsController>(); AudioManager = GameObject.Find("---AudioManager").GetComponent <AudioManager>(); LevelManager = GameObject.Find("---LevelManager").GetComponent <LevelManager>(); PosturePostImageList = originalPosture.GetComponentsInChildren <SpriteRenderer>(); }
void Start() { myInputState = InputState.None; dragDistance = Screen.height * 8 / 100; FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); if (FinalCameraController != null) { LostAndFound = GameObject.Find("Lost&Found_basket").GetComponent <LostAndFound>(); AdsController = GameObject.Find("---AdsController").GetComponent <AdsController>(); AudioManager = GameObject.Find("---AudioManager").GetComponent <AudioManager>(); } cameraMovement = GameObject.Find("Main Camera").GetComponent <CameraMovement>(); // washerController = GameObject.Find("").GetComponent<WasherController>(); }
void Start() { // positions = new Vector3[4]; // TouchController = GameObject.Find("---TouchController").GetComponent<TouchController>(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); TutorialCameraController = GameObject.Find("Main Camera").GetComponent <TutorialCameraController>(); if (FinalCameraController == null) { currentPage = 4; } else { currentPage = 1; } smoothSpeed = 10f; pageDist = Mathf.Abs(positions[0].x - positions[1].x); }
// Start is called before the first frame update void Start() { Resources.UnloadUnusedAssets(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); // instructionText = InstructionBubble.GetComponentInChildren<TextMeshProUGUI>(); hintArrowCG = hintArrow.GetComponent <CanvasGroup>(); PathFollower = car.GetComponent <PathFollower>(); carCG = car.GetComponent <CanvasGroup>(); if (skip) { GameObject.Find("Main Camera").transform.position = new Vector3(0, 0, -20); clicktime = 7; //Instructions.SetActive(false); Show(subwayCG); Hide(instructionCG); Hide(FinalCameraController.SubwayMap); bagIn.SetActive(false); Hide(chapterOne); } else { isInstruction = true; GameObject.Find("Main Camera").transform.position = new Vector3(0, 14, 20); // Show(startScreen); Show(instructionCG); Instructions.SetActive(true); bagIn.SetActive(false); Show(chapterOne); Show(arrowButton); Show(FinalCameraController.SubwayMap); Hide(GoBackSubway); Hide(subwayCG); FinalCameraController.myCameraState = FinalCameraController.CameraState.Map; StartCoroutine(StartChapterOne());//start map tutorial directly } }
void Start() { //find the horizontal scroll snap script //myHSS = GameObject.Find("Horizontal Scroll Snap").GetComponent<HorizontalScrollSnap>(); myAudio = GetComponent <AudioSource>(); myImage = GetComponent <Image>(); // secondImage = GetComponentInChildren<Image>(); hitTime = 0; AudioManager = GameObject.Find("---AudioManager").GetComponent <AudioManager>(); ClothInMachineController = GameObject.Find("---ClothInMachineController"); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); SubwayMovement = GameObject.Find("---StationController").GetComponent <SubwayMovement>(); cameraMovement = GameObject.Find("Main Camera").GetComponent <CameraMovement>(); RatingSys = GameObject.Find("FloatingUI").GetComponent <RatingSystem>(); SpriteLoader = GameObject.Find("---SpriteLoader").GetComponent <SpriteLoader>(); BagsController = GameObject.Find("---BagsController").GetComponent <BagsController>(); ValueEditor = GameObject.Find("---ValueEditor").GetComponent <ValueEditor>(); AllMachines = ClothInMachineController.GetComponent <AllMachines>(); myAnimator = this.transform.gameObject.GetComponent <Animator>(); //todo: generate clothes //Debug.Log(this.transform.gameObject.tag); owner = SpriteLoader.NPCDic[this.transform.gameObject.tag]; GenerateCloth(); if (!FinalCameraController.AllStationClothList.ContainsKey(owner.name)) { FinalCameraController.AllStationClothList.Add(owner.name, new List <Sprite>()); } myImage.enabled = true; stage = FinalCameraController.LevelManager.stage; }
void Start() { Resources.UnloadUnusedAssets(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); SubwayMovement = GameObject.Find("---StationController").GetComponent <SubwayMovement>(); RatingSystem = GameObject.Find("FloatingUI").GetComponent <RatingSystem>(); FishBossNotification = GameObject.Find("FishBossUI").GetComponent <FishBossNotification>(); PathFollower = MapCar.GetComponent <PathFollower>(); carCG = MapCar.GetComponent <CanvasGroup>(); int skipInstruction = PlayerPrefs.GetInt("skip", -1); if (skipInstruction == 1) { skip = true; } GameObject.Find("Main Camera").transform.position = new Vector3(0, 0, -20); if (!skip) { } else { //FinalCameraController.myCameraState = FinalCameraController.CameraState.Subway; //ShowRatingSys(false); //CloseInstruction(); EndMapTutorial(); } comicList.Add(new List <Sprite>()); comicList[0].AddRange(comics1); comicList.Add(new List <Sprite>()); comicList[1].AddRange(comics2); }
// Start is called before the first frame update void Start() { currentSprite = GetComponent <Image>().sprite; username = GetComponentInChildren <Text>(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); ScreenshotHandler = GameObject.Find("Main Camera").GetComponent <ScreenshotHandler>(); myImage = GetComponent <Image>(); myButton = GetComponent <Button>(); InstagramController = GameObject.Find("---InstagramController").GetComponent <InstagramController>(); CalculateInventory = GameObject.Find("---InventoryController").GetComponent <CalculateInventory>(); if (GetComponent <RecordBackgroundPosture>() != null) { myBackgroundName = this.GetComponent <RecordBackgroundPosture>().backgroundName; } }
// Start is called before the first frame update void Start() { //get the tutorial post into postList postList.Add(postParent.transform.GetChild(0).gameObject); redDot.SetActive(false); SubwayMovement = GameObject.Find("---StationController").GetComponent <SubwayMovement>(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); for (int i = 0; i < profileList.Count; i++) { allProfile.Add(profileList[i].name, profileList[i]); } for (int i = 0; i < backAdList.Count; i++) { allBackAd.Add(backAdList[i].name, backAdList[i]); } for (int i = 0; i < backAdList.Count; i++) { AdAlreadyTakenList.Add(backAdList[i].name, true); } PosturePostImageList = originalPosture.GetComponentsInChildren <Image>(); for (int i = 0; i < backAdList.Count; i++) { } if (!FinalCameraController.isTutorial) { backgroundPoseDict.Add(backAdList[0].name, backgroundPose1); backgroundPoseDict.Add(backAdList[1].name, backgroundPose2); backgroundPoseDict.Add(backAdList[2].name, backgroundPose3); backgroundPoseDict.Add(backAdList[3].name, backgroundPose4); } // backgroundPoseDict.Add(backAdList[4].name, backgroundPose5); }
// Start is called before the first frame update void Start() { clothNum = buttons.Length; myMachineState = AllMachines.MachineState.empty; myAnimator = GetComponentInChildren <Animator>(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); SpriteLoader = GameObject.Find("---SpriteLoader").GetComponent <SpriteLoader>(); AudioManager = GameObject.Find("---AudioManager").GetComponent <AudioManager>(); SubwayMovement = GameObject.Find("---StationController").GetComponent <SubwayMovement>(); ValueEditor = GameObject.Find("---ValueEditor").GetComponent <ValueEditor>(); washingSound = AllMachines.gameObject.GetComponent <AudioSource>(); TouchController = GameObject.Find("---TouchController").GetComponent <TouchController>(); emptyImage = empty.GetComponent <SpriteRenderer>(); fullImage = full.GetComponent <SpriteRenderer>(); DoorImage = front.GetComponent <SpriteRenderer>(); Light.sprite = statusEmpty; }
// Start is called before the first frame update void Start() { closetCG = closet.GetComponent <CanvasGroup>(); Resources.UnloadUnusedAssets(); audioClick = GetComponent <AudioSource>(); cameraMovement = GameObject.Find("Main Camera").GetComponent <CameraMovement>(); Hide(GestureCG); Hide(hintArrow.GetComponent <CanvasGroup>()); fishColor = new Color(176f / 255f, 140f / 255f, 84f / 255f); //myHSS = GameObject.Find("Horizontal Scroll Snap").GetComponent<HorizontalScrollSnap>(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); KararaStandingImage = KararaStanding.GetComponent <Image>(); KararaSittingCanvasGroup = KararaSitting.GetComponent <CanvasGroup>(); kararaDialogueRT = KararaDialogueBubble.GetComponent <RectTransform>(); KararaWorkCloth = KararaStandingImage.sprite; startPosition = kararaDialogueRT.anchoredPosition; StartCoroutine("TrainMoveIn"); KararaRectT = KararaStanding.GetComponent <RectTransform>(); DialogueImageList = DialogueBubble.GetComponentsInChildren <Image>(); fishText = DialogueBubble.GetComponentInChildren <TextMeshProUGUI>(); KararaDialogueImageList = KararaDialogueBubble.GetComponentsInChildren <Image>(); kararaText = KararaDialogueBubble.GetComponentInChildren <TextMeshProUGUI>(); DialogueRT = DialogueBubble.GetComponent <RectTransform>(); lowerPosition = DialogueRT.anchoredPosition - new Vector2(0, 200); higherPosition = DialogueRT.anchoredPosition; //disable the dialogues DoFishDialogue(false); //disable karara standing in the train // KararaStandingImage.enabled = false; KararaDisappear(false); // ClothUIButtons = ClothUI.GetComponentsInChildren<Button>(); // ClothUIImages = ClothUI.GetComponentsInChildren<Image>(); doorImage = door.GetComponent <Image>(); clothImage = cloth.GetComponent <Image>(); ProfileImage.enabled = false; //disable scream screamImage.enabled = false; KararaAllImage = KararaSitting.gameObject.GetComponentsInChildren <Image>(); //disable all shader effect //bag.GetComponent<Image>().material.EnableKeyword("SHAKEUV_OFF"); // cloth.GetComponent<Image>().material.DisableKeyword("SHAKEUV_ON"); // door.GetComponent<Image>().material.DisableKeyword("SHAKEUV_ON"); // foreach (var button in ClothUIButtons) // { // button.GetComponent<Image>().material.DisableKeyword("SHAKEUV_ON"); // } foreach (var image in KararaAllImage) { Material mat = image.material; // mat.DisableKeyword("SHAKEUV_ON"); // mat.DisableKeyword("DOODLE_ON"); } //disable map before it's in the tutorial SubwayMap.enabled = false; leftPosition = kararaDialogueRT.anchoredPosition; //set dialogue state tutorialDialogueState = DialogueState.none; DialogueBubbleAC = DialogueBubble.GetComponentInChildren <Animator>(); hintArrowCG = hintArrow.GetComponent <CanvasGroup>(); }
// Start is called before the first frame update void Start() { RatingSys = GameObject.Find("FloatingUI").GetComponent <RatingSystem>(); InstagramController = GameObject.Find("---InstagramController").GetComponent <InstagramController>(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); }
// Start is called before the first frame update void Start() { FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); InstagramController = GameObject.Find("---InstagramController").GetComponent <InstagramController>(); BagsController = GameObject.Find("---BagsController").GetComponent <BagsController>(); AdsController = GameObject.Find("---AdsController").GetComponent <AdsController>(); AudioManager = GameObject.Find("---AudioManager").GetComponent <AudioManager>(); ValueEditor = GameObject.Find("---ValueEditor").GetComponent <ValueEditor>(); if (!FinalCameraController.isTutorial) { LevelManager = FinalCameraController.LevelManager; bagPosAvailable.Add(false); bagPosAvailable.Add(false); bagPosAvailable.Add(false); noSameBag = true; aSR = arrow.GetComponent <SpriteRenderer>(); hSR = highlight.GetComponent <SpriteRenderer>(); //tabImg0 = GameObject.Find("bag0Logo").GetComponent<Image>(); //tabImg1 = GameObject.Find("bag1Logo").GetComponent<Image>(); LostAndFound = GameObject.Find("Lost&Found_basket").GetComponent <LostAndFound>(); //tab0 = GameObject.Find("bagTab0"); //tab1 = GameObject.Find("bagTab1"); collection.SetActive(false); } // 不知道 real timer干什么用的 realTimer = (moveTime + stayTime + pauseTime) * 3 - timer; NameToStationBags.Add(bagStation0); NameToStationBags.Add(bagStation1); NameToStationBags.Add(bagStation2); AllDetailList.Add(detailList0); AllDetailList.Add(detailList1); DetailCG.Add(dSR1); DetailCG.Add(dSR2); currentStation = 0; stationTimer = stayTime; // CountDownTimer.text = ""; if (!FinalCameraController.isTutorial) { //get all the doors position when game starts left1Pos = left1.position.x; right1Pos = right1.position.x; } //get all station names into the dictionary for (var i = 0; i < stationNames.Count; ++i) { allStation.Add(stationNames[i], i); } //trainStop(); }
// Start is called before the first frame update void Start() { FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); if (!FinalCameraController.isTutorial) { LevelManager = FinalCameraController.LevelManager; bagPosAvailable.Add(false); bagPosAvailable.Add(false); bagPosAvailable.Add(false); noSameBag = true; aSR = arrow.GetComponent <SpriteRenderer>(); hSR = highlight.GetComponent <SpriteRenderer>(); } realTimer = (moveTime + stayTime) * 3 - timer; NameToStationBags.Add("0", bagStation0); NameToStationBags.Add("1", bagStation1); NameToStationBags.Add("2", bagStation2); AllDetailList.Add(detailList0); AllDetailList.Add(detailList1); DetailCG.Add(dSR1); DetailCG.Add(dSR2); currentStation = 0; stationTimer = stayTime; // CountDownTimer.text = ""; if (!FinalCameraController.isTutorial) { //get all the doors position when game starts left1Pos = left1.anchoredPosition.x; right1Pos = right1.anchoredPosition.x; // left2Pos = left2.transform.position.x; // right2Pos = right2.transform.position.x; } //record individual station dic into the general list // allStationList.Add(Station0List); // allStationList.Add(Station1List); // allStationList.Add(Station2List); //get all station names into the dictionary for (var i = 0; i < stationNames.Count; ++i) { allStation.Add(stationNames[i], i); } //train stays at the first station for 30seconds //isMoving = false for 30 seconds, then isMoving = true for 60 seconds // InvokeRepeating("trainMove", stayTime, stayTime + moveTime); // InvokeRepeating("trainStop", stayTime + moveTime, stayTime + moveTime); //Invoke("trainMove", stayTime); }
// Start is called before the first frame update void Start() { myInputState = InputState.None; dragDistance = Screen.height * 8 / 100; FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); }