//on start, create a new world/game (the call to constructor automatically // adds the first day initial params and displays it); void Awake() { lefty = GameObject.Find("Slider_left"); righty = GameObject.Find("Slider_right"); nextDay = GameObject.Find("NextDay").GetComponent <Button> (); state = 0; world = new GameBuilder1(init, spawner, spawner2); fill.dayOne(world, init); clicked = false; checker = false; StartCoroutine(spawner2.disappear()); StartCoroutine(spawner.appear(world)); csv = new CSVC(init.fileP()); }