Example #1
0
    private void LoadSkeletonData()
    {
        Dictionary <string, string> config = ConfigProperties.load(configFile);

        if (_skeletonPlayerGO == null)
        {
            _skeletonPlayerGO = new GameObject("SkeletonPlayer");
            _skeletonPlayerGO.transform.position   = Vector3.zero;
            _skeletonPlayerGO.transform.rotation   = Quaternion.identity;
            _skeletonPlayerGO.transform.localScale = Vector3.one;
            _skeletonPlayer = _skeletonPlayerGO.AddComponent <FileListener>();
        }
        _skeletonFileName = "";
        if (config.ContainsKey("skeletonFileName"))
        {
            _skeletonFileName = config["skeletonFileName"];
        }
        _skeletonPlayer.Initialize(_skeletonFileName);
        Debug.Log("has skele" + _skeletonPlayer.HasSkeleton());
    }