private void OnGetFailNotice(short state, MatchFailNotice down = null) { if (state != 0) { StateManager.Instance.StateShow(state, 0); return; } FigureTime.CanleTimer(false); }
private void OnPveReadyTimeNty(short state, PveReadyTimeNty down = null) { if (state != 0) { StateManager.Instance.StateShow(state, 0); return; } if (down != null) { Debuger.Info("down.time" + down.time, new object[0]); if (down.time == 0) { FigureTime.CanleTimer(false); } } }