public void PreviosFigure() { if (current_num > 0) { figures[current_num].gameObject.SetActive(false); current_num -= 1; figures[current_num].gameObject.SetActive(true); current_figure = figures[current_num]; } }
public void NextFigure() { if (current_num < figures.Length - 1) { figures[current_num].gameObject.SetActive(false); current_num += 1; figures[current_num].gameObject.SetActive(true); current_figure = figures[current_num]; } }