Exemple #1
0
 public void PreviosFigure()
 {
     if (current_num > 0)
     {
         figures[current_num].gameObject.SetActive(false);
         current_num -= 1;
         figures[current_num].gameObject.SetActive(true);
         current_figure = figures[current_num];
     }
 }
Exemple #2
0
 public void NextFigure()
 {
     if (current_num < figures.Length - 1)
     {
         figures[current_num].gameObject.SetActive(false);
         current_num += 1;
         figures[current_num].gameObject.SetActive(true);
         current_figure = figures[current_num];
     }
 }