private void PutJunk(int type) { Debug.Log("Put Junk"); if (type == junkType) { audio.PlaySE(0); FeverManager.FeverIncrease(3); gm.GetComponent <GameManager>().ScoreIncrease(1000); isGetJunk = false; } else { audio.PlaySE(4); gm.GetComponent <GameManager>().ScoreIncreaseRaw(-500); gm.GetComponent <GameManager>().ComboReset(); FeverManager.FeverIncreaseRaw(-5); isGetJunk = false; } }
public void DebugFeverBoost(float value) { FeverManager.FeverIncrease(value); }