void Start() { MyFSprite = transform.GetComponent <UIFilledSprite>(); MonsterSpeed = GameObject.Find("Manager(Clone)").GetComponent <Manager>(); LiveHero = GameObject.Find("HeroSprite").GetComponent <MouseScripts>(); scFeverMng = GameObject.Find("Main Camera").GetComponent <FeverManager>(); }
protected void Start() { clapSFX = GetComponent <AudioSource>(); fm = GetComponent <FeverManager>(); parentPlayer = transform; line = new List <Transform>(); line.Add(transform); }
// Use this for initialization void Start() { var cameraPos = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width - Screen.width * 0.1f, Screen.height - Screen.height * 0.15f, 15)); Instantiate(openOurEyes, cameraPos, Quaternion.identity); eventObject = GameObject.Find("OpenOurEyes(Clone)").GetComponent <OpenOurEyesMover>(); feverManager = GameObject.Find("FeverGauge").GetComponent <FeverManager>(); }
void Start() { StartCoroutine(GenerateBlocks(45)); scoreManager = gameObject.AddComponent <ScoreManager>(); feverManager = gameObject.AddComponent <FeverManager>(); timeManager = gameObject.AddComponent <TimeManager>(); feverManager.RegisterOnFeverCallBack(() => timeManager.AddTime(5)); }
private void OnFeverStart(FeverManager feverManager) { OnFeverValueChanged(feverManager.FeverValue); FeverManager.OnFeverValueChanged += OnFeverValueChanged; _playerGameLog.rounds[_curRoundIdx].feverLogs.Add(new FeverLog() { timeStamp = Time.time - _playerGameLog.rounds[_curRoundIdx].startTimeStamp }); }
void Start() { poolManager = GameManager.Instance.PoolManager; spawnManager = GameManager.Instance.SpawnManager; scoreManager = GameManager.Instance.ScoreManager; soundManager = GameManager.Instance.SoundManager; particleManager = GameManager.Instance.ParticleManager; feverManager = GameManager.Instance.FeverManager; isTier2cooltime = false; isTier3cooltime = false; isTier4cooltime = false; feverTimeCount = 0; tier1Speed = 1f; tier3TSSpawnCount = 4; StartCoroutine(nameof(EnemySpawn)); }
private void PutJunk(int type) { Debug.Log("Put Junk"); if (type == junkType) { audio.PlaySE(0); FeverManager.FeverIncrease(3); gm.GetComponent <GameManager>().ScoreIncrease(1000); isGetJunk = false; } else { audio.PlaySE(4); gm.GetComponent <GameManager>().ScoreIncreaseRaw(-500); gm.GetComponent <GameManager>().ComboReset(); FeverManager.FeverIncreaseRaw(-5); isGetJunk = false; } }
IEnumerator PhoneCalling(float time) { isCalling = true; aud.SetLoop(2, true); aud.PlaySE(6, 2); while (true) { callTime += Time.deltaTime; phoneAni.SetBool("isCalling", true); //Debug.Log(callTime); if (!isCalling) { // 플레이어 조작에 의한 종료 aud.PlaySE(0); FeverManager.FeverIncreaseRaw(20.0f); // StartCoroutine(UIHandler.popSlideText(bonusText)); Debug.Log("Success"); break; } if (callTime >= time) { // 시간 초과에 의한 종료 aud.PlaySE(4); FeverManager.FeverIncreaseRaw(-30.0f); Debug.Log("Failed"); break; } yield return(new WaitForSeconds(0.1f)); } aud.PauseChannel(2); aud.SetLoop(2, false); Debug.Log("call stop"); isCalling = false; phoneAni.SetBool("isCalling", false); callTime = 0; yield break; }
// Use this for initialization void Start() { var brightStar = GameObject.Find("BrightStar(Clone)"); Instantiate(basket); Instantiate(fairy); GameObject starManager = new GameObject(); starManager.name = "StarManager"; for (int i = 0; i < 30; i++) { var star = Instantiate(stars[Random.Range(0, stars.Count)]) as GameObject; star.transform.SetParent(starManager.transform); star.transform.position = new Vector3( Random.Range(-3.0f, 3.0f) + brightStar.transform.position.x, Random.Range(11.0f, 17.0f), Random.Range(-0.5f, 0.5f) + brightStar.transform.position.z); } feverManager = GameObject.Find("FeverGauge").GetComponent <FeverManager>(); }
public void SetComboBonusRate() { if (combo < 5) { scoreBonusRate = 0; FeverManager.SetBonusRate(1); } else if (combo < 10) { scoreBonusRate = 15; FeverManager.SetBonusRate(2); } else if (combo < 20) { scoreBonusRate = 30; FeverManager.SetBonusRate(3); } else { scoreBonusRate = 50; FeverManager.SetBonusRate(4); } }
void Start() { if (poolManager == null) { poolManager = GameManager.Instance.PoolManager; } if (scoreManager == null) { scoreManager = GameManager.Instance.ScoreManager; } if (soundManager == null) { soundManager = GameManager.Instance.SoundManager; } if (particleManager == null) { particleManager = GameManager.Instance.ParticleManager; } screenView = GameManager.Instance.screenHorizontal / GameManager.Instance.screenVertical; feverManager = GameManager.Instance.FeverManager; StartCoroutine(EnemySpawn()); }
// Use this for initialization void Start() { scFeverMng = GameObject.Find("Main Camera").GetComponent <FeverManager>(); MyManager = GameObject.Find("Manager(Clone)").GetComponent <Manager>(); MyTransform = transform; }
// Use this for initialization void Start() { FeverMngr = GameObject.FindObjectOfType <FeverManager>(); UIEnabled.Unavailable(); InstantiatedNumber = 0; }
public void DebugFeverBoost(float value) { FeverManager.FeverIncrease(value); }
// Use this for initialization void Start() { Manager = GetComponent <FeverManager>(); }
IEnumerator OwnerCome(float time) { Color32 currentColor = cam.backgroundColor; bool isViberate = false; isOwnerCome = true; pm.isImmortal = true; cam.backgroundColor = new Color32(255, 255, 0, 255); yield return(new WaitForSeconds(1.5f)); cam.backgroundColor = new Color32(255, 0, 0, 255); yield return(new WaitForSeconds(0.5f)); aud.SetLoop(2, true); aud.PlaySE(7, 2); Vector2 playerLocation = new Vector2(player.transform.position.x, player.transform.position.y); while (true) { callTime += Time.deltaTime; if (System.Math.Truncate(player.transform.position.x * 10) / 10 != System.Math.Truncate(playerLocation.x * 10) / 10 || System.Math.Truncate(player.transform.position.y * 10) / 10 != System.Math.Truncate(playerLocation.y * 10) / 10 && !pm.isStun) // 플레이어가 움직였을 경우를 체크, 물리엔진 상 고정된 오브젝트에 미세하게 밀리는 현상이 있으므로 소숫점 셋째 자리 이하는 버린다. { aud.PauseChannel(2); aud.SetLoop(2, false); aud.PlaySE(4); pm.isStun = true; FeverManager.FeverIncreaseRaw(-30); owner.SetActive(true); player.transform.position = new Vector2(5.88f, 2.15f); for (int i = 0; i < 2.0f / 0.1f; i++) // stunTime동안 STUNRATE의 간격으로 좌우로 진동하는 연출을 넣어준다. { pm.moveVector.x = 0; pm.moveVector.y = 0.1f; if (isViberate) { player.transform.position = new Vector2(player.transform.position.x - 0.1f, player.transform.position.y); isViberate = false; } else { player.transform.position = new Vector2(player.transform.position.x + 0.1f, player.transform.position.y); isViberate = true; } yield return(new WaitForSeconds(0.1f)); } if (!isViberate) // position값이 변동된 상태에서 for문이 종료되었을 경우 위치 오차를 교정 { player.transform.position = new Vector2(player.transform.position.x + 0.1f, player.transform.position.y); isViberate = false; } break; } if (callTime >= time) // 시간이 종료되었을 경우를 체크 { FeverManager.FeverIncreaseRaw(40); aud.PauseChannel(2); aud.SetLoop(2, false); Debug.Log("She is Gone..."); break; } yield return(new WaitForSecondsRealtime(0.01f)); } player.transform.position = playerLocation; owner.SetActive(false); pm.isStun = false; pm.isImmortal = false; if (FeverManager.isFever) { cam.backgroundColor = currentColor; } else { cam.backgroundColor = new Color32(0, 0, 0, 255); } callTime = 0; isOwnerCome = false; yield break; }
private void OnFeverEnd(FeverManager feverManager) { FeverManager.OnFeverValueChanged -= OnFeverValueChanged; }
public void ScoreIncrease(int value) { score += (value + ((value / 100) * scoreBonusRate)) * feverScoreBonus; ComboIncrease(); if (score <= 0) { score = 0; } Debug.Log("Score Get: " + (value + ((value / 100) * scoreBonusRate)) * feverScoreBonus + " / Fever Get: " + FeverManager.GetIncreaseValue()); }